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HLS: Ultimate Edition (Textures) - GldSrc Port

A Texture Mod for Half-Life

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Updates

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2.0 2y
  • BugFix Fixed high contrast when using Detailed Textures
  • Tweak Changed generic overlay
  • Addition Added Transparent Texture support (halflife.wad)
  • Optimization The pack now uses valve_hd as path, so custom mods can depend on it.

Detailed Textures for Half-Life 1

This is an ambitious project to port every texture from this pack to the GoldSource engine. It fully utilizes the engine's Detail Texture feature. The difference from other projects like HL: Gold, it's that this pack correctly uses overlays instead of applying textures to a white wad (which is a lazy way IMO), this means you won't get a white custom map if the _detail.txt file doesn't exists.

There are bugs on how the game textures are placed in the world, but that requires manually editing each texture to fit perfectly in the main game, but asides from small quirks here and there (mostly alienation problems) the texture pack looks excellent. A few textures/overlays that didn't exist in the original pack were either extracted from other HD packs or added from other sources (like Textures.com), so the credits go to them. The rest have a generic overlay applied to them.

Every texture was ported and worked on via batch scripting, I used many programs and developed my own to automatize the most I could. In the end it took my 4 free days, I hope you put this to good use. The porting of transparent textures was done manually.

It should work with other mods, including Sven Co-op, but none of them have been tested. I included a global_detail.txt which you need to copy and rename to every map the mod has.

The reason I wanted to do this is because there are a lot of high definition models in the Half-Life Community, but creators don't seem to understand that no matter how detailed a model look, it will always look horrendous if the map textures are low resolution. Note that I do not blame anyone, the Detailed Textures is a rather obscure feature and it's a shame that it becomes unused. I hope Detailed Textures becomes an standard in Half-Life modding.

Requirements

Dependencies and prerequisites required to use this Texture

  1. 1GB RAM or greater

Files

Todos

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check_box_outline_blank Fix detailed textures not appearing in Linux. Low Priority check_box_outline_blank Fix a missing texture in a box (detected in Questionable Ethics chapter of the HL Campaign). High Priority
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  • LuckyWinneR avatar
    LuckyWinneR Joined 6mo ago
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    access_time 6mo
    Well done! I have a problem with the mod in Xash3D. In Steam everything is alright. How can I turn the detailed textures on with a proper overlay in Xash3D? I want to use them with other mods.
    Bananite
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  • Arygary123 avatar
    Arygary123 Joined 1y ago
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    hey i made one for blue shift but you will need that hd texture pack then this pack  https://www.mediafire.com/file/l5mr0otvhgpnjj2/
    And put the files in the maps folder
    Bananite
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  • Arygary123 avatar
    Arygary123 Joined 1y ago
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    And btw i will give this 10/10 -IGN
    Bananite
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  • Arygary123 avatar
    Arygary123 Joined 1y ago
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    i want a half life opposing force port plz
    Bananite
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  • Nightmare123 avatar
    Nightmare123 Joined 3y ago
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    access_time 1y edit 1y
    Please fix sign textures,blinking light textures,replace old xen web textures,old textures on office complex and unforssen consequences chapters,buttons and crates textures,fix chargers,rock and Crossfire helipad textures,use zshiryu777 water textures and use trusty pack xen water textures and use this toxic liquid texture https://www.filterforge.com/filters/12374.html
    Bananite
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    Will this work on the WON version in XASH3D?
    Bananite
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  • Andre cuncev avatar
    Andre cuncev Joined 2y ago
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    These textures Are SERIOUSLY REALISTIC Than i though. i should try it

    Deviant Artist
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  • Nightmare123 avatar
    Nightmare123 Joined 3y ago
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  • Who can teach me how to remove old textures so they are not in way, please? :D
    Bananite
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  • Gabe Iggy avatar
    Gabe Iggy Joined 2y ago
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    motv.moe Flag Affiliation: motv.moe
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    While playing I detected two issues. Small, but nevertheless annoying.

    1. A missing texture in a box (detected in Questionable Ethics chapter of the HL Campaign).
      This is fixed in my private version
    2. Detailed Textures don't work in the Linux version of Half-Life. Probably a format error.

    These issues will be fixed soon.
    Moon Over an Idiot
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Credits

Submitter

Gabe Iggy avatar
Gabe Iggy Joined 2y ago
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motv.moe Flag Affiliation: motv.moe
216 points Ranked 55110th
Gabe Iggy
Creator
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Development Info

Notes
Programs Used: IMBatch, Notepad++, Irfanview, GIMP, custom made C# console apps used for automatization. Transparent textures were ported manually.

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License

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Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Attributes

Type
Detail map
Size
512x512
Format
TGA

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