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HLS: Ultimate Edition (Textures) - GldSrc Port

A Texture Mod for Half-Life

Updates

2.0
  • BugFix Fixed high contrast when using Detailed Textures
  • Tweak Changed generic overlay
  • Addition Added Transparent Texture support (halflife.wad)
  • Optimization The pack now uses valve_hd as path, so custom mods can depend on it.
Gabe Iggy avatar
Gabe Iggy Joined 8mo ago
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motv.moe Flag Affiliation: motv.moe
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Gabe Iggy
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Detailed Textures for Half-Life 1

This is an ambitious project to port every texture from this pack to the GoldSource engine. It fully utilizes the engine's Detail Texture feature. The difference from other projects like HL: Gold, it's that this pack correctly uses overlays instead of applying textures to a white wad (which is a lazy way IMO), this means you won't get a white custom map if the _detail.txt file doesn't exists.

There are bugs on how the game textures are placed in the world, but that requires manually editing each texture to fit perfectly in the main game, but asides from small quirks here and there (mostly alienation problems) the texture pack looks excellent. A few textures/overlays that didn't exist in the original pack were either extracted from other HD packs or added from other sources (like Textures.com), so the credits go to them. The rest have a generic overlay applied to them.

Every texture was ported and worked on via batch scripting, I used many programs and developed my own to automatize the most I could. In the end it took my 4 free days, I hope you put this to good use. The porting of transparent textures was done manually.

It should work with other mods, including Sven Co-op, but none of them have been tested. I included a global_detail.txt which you need to copy and rename to every map the mod has.

The reason I wanted to do this is because there are a lot of high definition models in the Half-Life Community, but creators don't seem to understand that no matter how detailed a model look, it will always look horrendous if the map textures are low resolution. Note that I do not blame anyone, the Detailed Textures is a rather obscure feature and it's a shame that it becomes unused. I hope Detailed Textures becomes an standard in Half-Life modding.

Requirements

Dependencies and prerequisites required to use this Texture

  1. 1GB RAM or greater

Files

Todos

Fix a missing texture in a box (detected in Questionable Ethics chapter of the HL Campaign).
Fix detailed textures not appearing in Linux.

Posts

  • 9dEdited 9d
    Who can teach me how to remove old textures so they are not in way, please? :D

    10

    Bananite
  • 16d
    Gabe Iggy avatar
    Gabe Iggy Joined 8mo ago
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    motv.moe Flag Affiliation: motv.moe
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    While playing I detected two issues. Small, but nevertheless annoying.

    1. A missing texture in a box (detected in Questionable Ethics chapter of the HL Campaign).
      This is fixed in my private version
    2. Detailed Textures don't work in the Linux version of Half-Life. Probably a format error.

    These issues will be fixed soon.
    Moon Over an Idiot
  • 16d
    LiveWire avatar
    LiveWire Joined 8y ago
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    I can`t see a Ignore Embedded Textures option in the settings, is that  non-steam only?
    Tinkerer
  • 21d
    NotfreemanITA avatar
    NotfreemanITA Joined 12mo ago
    Currently AWOL
    100 points Ranked 30167th
    finally the hd models wont look out of place
    Half life fan
  • 21d
    Nightmare123 avatar
    Nightmare123 Joined 1y ago
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    Please put HD textures of water and toxic green water and water from Xen

    7

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    • Good Idea x 1
    Bananite
  • 25d
    papaschlange avatar
    papaschlange username pic Joined 2y ago
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    I'm happy to see you doing this texture porting. As much as I love original Half-Life, I'm tired of its ancient colourful textures. The new smooth and mild textures are a great improvement to see.

    I'm not interested in HL at the moment so I've tested your pack on a couple of classic CS 1.6 maps (cs_747, cs_assault, cs_mansion, and de_nuke). I like what I see a lot!

    However, there are noticeable framedrops due to larger texture resolutions, I guess. I recommend you launching your mod in Xash3D engine. It should handle higher resolutions better so that you can realize full potential of your work.

    I've also noticed that "r_detailed_textures 1" makes everything look extremely dark, dirty and highly contrasted. Here are examples from cs_assault:







    I don't know how it looks in HL, but in CS 1.6 detailed overlay pretty much ruins the better textures that you've ported.
    Good luck on the project, it's cool, unique and long awaited!

    10

    Stop water fluoridation
  • 25d
    The reason I wanted to do this is because there are a lot of high definition models in the Half-Life Community, but creators don't seem to understand that no matter how detailed a model look, it will always look horrendous if the map textures are low resolution. Note that I do not blame anyone, the Detailed Textures is a rather obscure feature and it's a shame that it becomes unused. I hope Detailed Textures becomes an standard in Half-Life modding. 

    I agree with you since i have played Half-Life in "HD" mode but the maps textures was the same! so this will add some HD style to the game!

    Smoke Weed Everyday
  • 25d
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  • 26d
    Nightmare123 avatar
    Nightmare123 Joined 1y ago
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    Perfect! thanks for port This textures.

    7

    Bananite

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Submitter

Gabe Iggy avatar
Gabe Iggy Joined 8mo ago
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motv.moe Flag Affiliation: motv.moe
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Gabe Iggy
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Development Info

Notes
Programs Used: IMBatch, Notepad++, Irfanview, GIMP, custom made C# console apps used for automatization. Transparent textures were ported manually.
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Category

License

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Attributes

Type
Detail map
Size
512x512
Format
TGA

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Stats

  • 279 Downloads
  • 1,618 Views
  • 23 Posts
  • 26d Submitted
  • 21d Modified
  • 22d Updated

Scores

86 bScore
9 Rating

3 voters

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