My biggest re-texture yet (mainly just to darken everything). Changes Sand Ocean to night-time, along with a few track changes.
There's a couple minor issues with this. First of all this only changes the textures, so the lighting is technically still daytime, meaning some of the reflections will still be a bit bright. I also decided to leave some of the cloud textures in (in particular the sand plume when the animals jump in/out). They look a bit out of place, but I think the bizzare look is sort of fitting anyway, so I left them in. Also, the background hills in Lateral Shift aren't transparent as the texture importer is finicky and wouldn't let me change the image type even though I was able to get away with it for SOSS.