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Jungle Dust

A Texture Mod for Counter-Strike 1.6

Updates

Update 5y
  • - Modified Crate Textures provided by Glock18

A new wild look to the original Dust!

Notes

The Schroet Kommando clan sk's series of maps extensively feature these modified Dust textures. I just completed the set and converted them to be used with dust.

I got the wall, door, crates from aim_sk_awp and the road textures from the map sea_dust.

The changes I made are to modify the wall textures to incorporate the graffiti as seen in the original dust and add bomb location markers to the road.

Glock18 helped out with the crate textures and provided useful feedback after the initial release.

Skymap is forest renamed to be used for Dust [des]. Instead of this, the user can also edit the map using Darkulator to change the skymap to forest rather than replacing des.

Note that de_dust2 has some textures compiled in-BSP. It is not possible for me to change them.

21-07-2015

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  • Can someone create re-textured de_dust2 to look like this?
    Maybe just named as de_dust2_green, i will pay by paypal if someone can create it.
    Coca Cola
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  • Damn .. awesome..
    Bananite
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  • Mark Tven avatar
    Mark Tven Joined 6y ago
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    5y
    Awes0me, the mo5t play1d map ever!
    Whatever avatar
    Mantra
    Whatever
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  • Glock18 avatar
    Glock18 username pic Joined 6y ago
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    5y
    Yeah that sounds good. And I can handle the mossy exp crates :D
    Need a mapper? PM me!
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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 9y ago
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    5y
    > **Posted by Glock18** > > -feedback- Thanks for the feedback. The similarity to sea-dust is because I got the textures from the same map, which actually got its own textures from SK clan maps. As I mentioned in the readme, I just added some touch ups to the already made textures. Fixing the repetitiveness in certain portions of the texture would be a bit difficult since I did not make the original texture. Regarding the paint, yea it was actually red but I decided to make it green to make it less conspicuous and with the logic that only Ts could find the location, provided they knew the general area and what they were looking for. :) Also to all those who think the trees are too long, lookup redwood forests. Lets consider that the map is an old aztec ruin surrounded by redwood trees. I could make the mossy effect on the explosive crates but decided to leave them alone. If you like, I can update this submission with red paint, greener walls and better grass :D. We can keep both versions in.
    https://checkpoint.cc
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  • Glock18 avatar
    Glock18 username pic Joined 6y ago
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    5y
    **Pros** The overall style looks nice, and the skybox and all textures look good together. **Cons** - Seems too similar to sea_dust. - The context of the sky-box doesn't match the context of the textures: I know I just said they went well, but that was in terms of colour schemes. In terms of realism... when did jungles have 100 meter pine trees in them? Using the "de_airstrip" textures and this technique, it could look nicer. https://www.vossey.com/gallery2/d/41915-1/de_airstrip1.JPG - The grass looks more like moss or grass you would find in a meadow. Grass around jungles would be more rough and muddy. - The grass and wall textures are too obviously repetitive. - The explosive crates are lacking the mossy effect (I could help you out with that if you like) - The concrete textures are too clean looking compared to everything else. - The Bomb Target spray painting is in green. It should be in red so it stands out and is more realistic to a real-life situation. (I mean seriously who uses green spray paint in a f*ckin jungle?) - Generally, the walls and concrete look too white -- which is mainly why it is reminiscent of sea_dust. Shading them greener would look more jungle like. Look at the textures for de_aztec, de_airstrip and cs_downed to get ideas. Anyway, that's all for now. Sorry for being so blunt, but I'm trying to be honest. And I hope my dry jokes don't offend you. All in all, this looks nice, however it simply needs more originality, be consistent with the mossy textures, and have a better sky-box / have brushed out trees. Keep it up! _-Glock18_
    Need a mapper? PM me!
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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 9y ago
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    5y
    > **Posted by Fabeisso** > > Need this in CS:S I don't own CSS, you will have to request someone who owns it and will be willing to edit the CSS Dust textures. Using these same ones would make it look to under-detailed in CSS, IMO.
    • Agree x 1
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    https://checkpoint.cc
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    MPD username pic Joined 11y ago
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    5y
    Nice. Only thing that I do not really like is that moss on some walls looks pretty much repetitive. For example on 2nd and 4th pic. But overall it looks awsome - no more pain for eyes.
    • Agree x 2
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    Mantra
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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 9y ago
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    5y
    This is more feedback than I have ever got for any other of my older submissions. :D. Glad for that guys :).
    https://checkpoint.cc
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    5y
    Need this in CS:S
    • Interesting x 1
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Credits

Key Authors
Ring-A-Ding Rampage avatar
Ring-A-Ding Rampage username pic Joined 9y ago
(づ。◕‿‿◕。)づ Ripe Supporter Moderator
Coding
1,136 points Ranked 24,003rd
76 medals 11 legendary 20 rare
  • Submitted 60 Sprites Medal icon
  • Thanked 500 submitters Medal icon
  • 15+ Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
  • Submitted 100 Skins Medal icon
  • Reached 100 subscribers Medal icon
  • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
Texture Edits, WAD Compile
Pareeze
Texture Edits
Glock18 avatar
Glock18 username pic Joined 6y ago
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Crate Texture Edits
Original Authors
MacMan
Original Textures
Unknown
SEA_DUST 2 Textures
Contributors
Counter-Strike Team
Skymap

Submitter

Ring-A-Ding Rampage avatar
Ring-A-Ding Rampage username pic Joined 9y ago
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1,136 points Ranked 24,003rd
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Ring-A-Ding Rampage avatar
Ring-A-Ding Rampage

Creator
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Development Info

Notes
Tools Used :-

  1. GCFScape to extract textures from BSP file.
  2. GIMP to edit the textures.
  3. Wally to create the WAD file.

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