Assigirs Texture Submission

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Assigir points.
  • Post: Give Assigir your thoughts on this Texture.
  • Vote: Help Assigir win the Monthly Awards.
  • Rate: Give this Texture a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Texture.
  • Watch: Get notified when this Texture is updated.
Mascot

Stop Lurking!

Become a Bananite

Already a Bananite? Login

“ "Let me start by saying that the knights' area looks absolutely fantastic! Team colors in all bases work really well and add a little vibrance to the map. Textures fit together nicely and nothing really pops out too much." For the full comments from the judges please see this announcement - http://gamebanana.com/blogs/17833 . ”

Updates

update 01
  • Realigned some more surfaces
  • Recompiled with the missing visgroups
Assigir avatar
Assigir Offline
Member Joined 2y
Assigir
2y
Most of the textures are 1024x1024. They all have normalmaps. No specularmaps. 4 blendtextures. No model textures, only world textures. The main stone texture comes in many variants. Some of the textures were made partialy with textures/images from cgtextures.com , were as others are completely made from scratch. Made a few textures with "teamcolor" in mind.

Download

Alternate Download Locations

Posts

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Oscar (Assigir) Kujanen
Assigir
Assigir Offline
Member Joined 2y
Textures

Submitter

Assigir avatar
Assigir Offline
Member Joined 2y

Assigir
Creator
Send a Private Message to the submitter

Stats

Posts
4
Views
2,339
Downloads
299
Date Added
2y
Date Modified
2y
Date Updated
2y

Scores

  • Not yet rated

DevNotes

-Update**
:realigned some more surfaces and compiled correctly this time(Somehow managed to forget to recheck some visgroups before compiling in the first version)
bcp.crwdcntrl.net tracking pixel