Half-Life 1 detailtexturepack v 2.0
Author: Crowbar /`
Since I was stuck with my mod Half-Life: Gold I now decided to release the textures as a texture pack for Half-Life 1 multiplayer. This pack includes an almost blank grey halflife.wad which will be overlayed with beautiful 24bit textures ingame. With this pack the follwing maps can be played with much higher and optimized graphics as far as textures are concerned:
ag_crossfire ag_hidden_lab agtricks boot_camp boot bounce crossfire datacore doublecross endcamp frenzy gasworks lambda_bunker lost_village no_remorse rapidcore snark_pit stalkx stalkyard subtransit undertow
Of course any other maps can be played with this pack too, but i can't assure that it will look good. To do so, follow these steps: 1.) Go to Half-Life/valve/maps 2.) Copy and rename the file "Any Map.txt" to the map you want to play and add "_detail" to the end of the textfile. (e.g. killbox_detail.txt) 3.) Done
If the textures doesn't fit well in this map, you can write your own textfile. Just have a look on the other textfiles I've written and you will understand fast how it works.
tnnl_flr4 detail/floor1 1.0 2.0
tnnl_flr4 is the orginal texture which you can find in the halflife.wad
floor1 is the texture you want to use instead. It should be maximal 512 x 512, 24bit and the format must be .tga.The file also needs to be in Half-Life/valve/gfx/detail.
1.0 is the scale on the x-axis. 2.0 is the scale on the y-axis.
To make the texture pack work, you need to type 2 commands into your console/config:
r_detailtexturessupported 1 r_detailtextures 1
Also, make sure you run the game in OpenGL mode.
Texture credit goes to:
-Chain Studios (Half-Life: FX Contents, http://chainstudios.hlfx.ru/index.php?do=lbmfx) -Valve (Source Materials) -Cred Injuries (Some Textures + Some Help, http://www.fpsbanana.com/members/790621) -thedönerking (thwc2_stalky map detailtextures, http://www.fpsbanana.com/maps/37711) -protostar (source materials, http://www.fpsbanana.com/textures/95) -black mesa source team