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Alice Angel

A Spray for Team Fortress 2

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yeah that guy who make the Five Nights in Anime

this is a spray from a art by Mairusu

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  • Tank Gunner avatar
    Tank Gunner Joined 20d ago
    access_time 8d
    Well that's ironic... I was listening to some fan-made bendy songs and saw this while scrolling through the new mods, nice job
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    Для Мать Россия! avatar
    Для Мать Россия!
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  • Brochacho avatar
    Brochacho Joined 2y ago
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    access_time 9d
    why was my comment deleted i was right
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  • demoman tf2 avatar
    demoman tf2 Joined 3mo ago
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    access_time 10d
    omg look out there is a sniper aiming for her omg she cant hear us 
    not so funny walter
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  • Allen Scott avatar
    Allen Scott username pic Joined 9y ago
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    Allen Scott
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    access_time 13d edit 10d
    I see you implemented an alpha channel to make the texture transparent but you forgot to compensate for the white background bleeding into the visible parts.

    This is your texture without the alpha channel implemented.

    Notice the white edges around the bits that are cropped. Those white edges still show up even after the alpha is applied, as seen here.

    The easy way to fix this issue is to paint over all the white edges in the base image like so.

    Once that image has the alpha channel applied to it, it will have no white edges visible as seen here.

    On another note, your VMT has the basetexture located in the wrong place. Your VMT looks like this.
    "$basetexture" "Users/Renan/Pictures/Games Banana/Alice Angel/Alice Angel"
    "$nolod" 1
    "$translucent" 1
    "$vertexalpha" 1
    "$vertexcolor" 1
    This is incorrect. It supposed to look like this.
    "$basetexture" "vgui/logos/Alice Angel"
    "$translucent" "1"
    "$ignorez" "1"
    "$vertexcolor" "1"
    "$vertexalpha" "1"

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    Texture Artist
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