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Download : Default Model Fixes

A Skin Mod for Counter-Strike 1.6

  • defaultmodelfixes-models_67613.7z insert_drive_file .mdl files only. Download this if you do not intend in editing the animations. access_time 17d cloud_download 195 save 2,423,157 bytes (2 mb)
    Modboy1-Click Install
    1-Click Install
    Install this Skin quickly and easily with Modboy
    Download
  • defaultmodelfixes-source_ea20f.7z insert_drive_file .qc and .smd files only. Download this if you intend in editing the animations. access_time 17d cloud_download 20 save 3,211,787 bytes (3 mb)
  • all-releases.7z insert_drive_file All releases thus far ranging from 1.0 to 1.3 including .mdl files and .blend/.qc/.smd files. access_time 5d cloud_download 7 save 36,030,331 bytes (34 mb)

Archive Contents

  • defaultmodelfixes-models_67613.7z Contains 31 files & 2 directories Raw file list
    • defaultmodelfixes-models/
      • models/
        • v_ak47.mdl
        • v_aug.mdl
        • v_awp.mdl
        • v_c4.mdl
        • v_deagle.mdl
        • v_elite.mdl
        • v_famas.mdl
        • v_fiveseven.mdl
        • v_flashbang.mdl
        • v_g3sg1.mdl
        • v_galil.mdl
        • v_glock18.mdl
        • v_hegrenade.mdl
        • v_knife.mdl
        • v_m249.mdl
        • v_m3.mdl
        • v_m4a1.mdl
        • v_mac10.mdl
        • v_mp5.mdl
        • v_p228.mdl
        • v_p90.mdl
        • v_scout.mdl
        • v_sg550.mdl
        • v_sg552.mdl
        • v_shield_r.mdl
        • v_smokegrenade.mdl
        • v_tmp.mdl
        • v_ump45.mdl
        • v_usp.mdl
        • v_xm1014.mdl
      • readme.txt
  • defaultmodelfixes-source_ea20f.7z Contains 552 files & 62 directories Raw file list
    • defaultmodelfixes-source/
      • source/
        • v_ak47/
          • barrel.bmp
          • f_ak47_template.smd
          • forearm.bmp
          • handle.bmp
          • lhand.smd
          • lower_body.bmp
          • magazine.bmp
          • reticle.bmp
          • rhand.smd
          • upper_body.bmp
          • v_ak47.qc
          • v_ak47_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
          • wood.bmp
        • v_aug/
          • barrel.bmp
          • body.bmp
          • f_aug_template.smd
          • lhand.smd
          • magazine.bmp
          • rhand.smd
          • v_aug.qc
          • v_aug_anims/
            • draw.smd
            • idle.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_awp/
          • barrel.bmp
          • base.bmp
          • bolt_handle.bmp
          • buttstock.bmp
          • ejector_port.bmp
          • f_awm_template.smd
          • lhand.smd
          • magazine.bmp
          • newparts.bmp
          • newparts2.bmp
          • rhand.smd
          • scope.bmp
          • scope_clamps.bmp
          • v_awp.qc
          • v_awp_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_c4/
          • c4_template.smd
          • c4base.bmp
          • c4buttons.bmp
          • c4timer.bmp
          • c4wires.bmp
          • cbase_front.bmp
          • lhand.smd
          • rhand.smd
          • v_c4.qc
          • v_c4_anims/
            • draw.smd
            • drop.smd
            • idle1.smd
            • pressbutton.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_deagle/
          • DE_handle.bmp
          • DE_slide1.bmp
          • DE_slide2_eagle.bmp
          • lhand.smd
          • ref_deonly.smd
          • rhand.smd
          • v_deagle.qc
          • v_deagle_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot_empty.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_elite/
          • barrel.bmp
          • elitel.smd
          • eliter.smd
          • handle.bmp
          • magazine.bmp
          • new_lhand.smd
          • new_rhand.smd
          • slide.bmp
          • v_elite.qc
          • v_elite_anims/
            • draw.smd
            • idle.smd
            • idle_leftempty.smd
            • reload.smd
            • shoot_left1.smd
            • shoot_left2.smd
            • shoot_left3.smd
            • shoot_left4.smd
            • shoot_left5.smd
            • shoot_leftlast.smd
            • shoot_right1.smd
            • shoot_right2.smd
            • shoot_right3.smd
            • shoot_right4.smd
            • shoot_right5.smd
            • shoot_rightlast.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_famas/
          • famas.smd
          • v_famas.bmp
          • v_famas.qc
          • v_famas_anims/
            • draw.smd
            • idle.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_fiveseven/
          • f_fiveseven_template.smd
          • fs1.bmp
          • fs2.bmp
          • new_lhand.smd
          • new_rhand.smd
          • v_fiveseven.qc
          • v_fiveseven_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot_empty.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_flashbang/
          • f_flashbang_template.smd
          • flash_body.bmp
          • flash_spoon.bmp
          • flash_top.bmp
          • lhand.smd
          • rhand.smd
          • v_flashbang.qc
          • v_flashbang_anims/
            • deploy.smd
            • idle.smd
            • pullpin.smd
            • throw.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_g3sg1/
          • barrel.bmp
          • body.bmp
          • buttstock.bmp
          • f_g3sg1_template.smd
          • forearm.bmp
          • lhand.smd
          • lowerbody.bmp
          • rhand.smd
          • scope.bmp
          • scope_hold.bmp
          • scope_knob.bmp
          • v_g3sg1.qc
          • v_g3sg1_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot.smd
            • shoot2.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_galil/
          • galil.bmp
          • hnds.smd
          • ref.smd
          • v_galil.qc
          • v_galil_anims/
            • draw.smd
            • idle.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_glock18/
          • f_glock18_template.smd
          • glock_barrel.bmp
          • glock_base.bmp
          • glock_mag.bmp
          • glock_slide.bmp
          • lhand.smd
          • rhand.smd
          • v_glock18.qc
          • v_glock18_anims/
            • add_silencer.smd
            • draw.smd
            • draw2.smd
            • holster.smd
            • idle1.smd
            • idle2.smd
            • idle3.smd
            • reload.smd
            • reload2.smd
            • shoot.smd
            • shoot2.smd
            • shoot3.smd
            • shoot_empty.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_hegrenade/
          • f_hegrenade_template.smd
          • he_body.bmp
          • he_spoon.bmp
          • he_top.bmp
          • lhand.smd
          • rhand.smd
          • v_hegrenade.qc
          • v_hegrenade_anims/
            • deploy.smd
            • idle.smd
            • pullpin.smd
            • throw.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_knife/
          • knifeskin.bmp
          • reference.smd
          • v_knife.qc
          • v_knife_anims/
            • draw.smd
            • idle.smd
            • midslash1.smd
            • midslash2.smd
            • slash1.smd
            • slash2.smd
            • stab.smd
            • stab_miss.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_m249/
          • ammobox.bmp
          • barrel.bmp
          • body.bmp
          • bullet.bmp
          • buttstock.bmp
          • cover.bmp
          • f_m249_template.smd
          • forearm.bmp
          • handle.bmp
          • lhand.smd
          • rhand.smd
          • sight.bmp
          • v_m249.qc
          • v_m249_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_m3/
          • barrel.bmp
          • f_m3_template.smd
          • forearm.bmp
          • handle.bmp
          • lhand.smd
          • rhand.smd
          • sights.bmp
          • v_m3.qc
          • v_m3_anims/
            • after_reload.smd
            • draw.smd
            • idle.smd
            • insert.smd
            • shoot1.smd
            • shoot2.smd
            • start_reload.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_m4a1/
          • barrel.bmp
          • buttstock.bmp
          • f_m4a1_template.smd
          • handle.bmp
          • lhand.smd
          • magazine.bmp
          • receiver.bmp
          • rhand.smd
          • silencer.bmp
          • v_m4a1.qc
          • v_m4a1_anims/
            • add_silencer.smd
            • detach_silencer.smd
            • draw.smd
            • draw_unsil.smd
            • idle.smd
            • idle_unsil.smd
            • reload.smd
            • reload_unsil.smd
            • shoot1.smd
            • shoot1_unsil.smd
            • shoot2.smd
            • shoot2_unsil.smd
            • shoot3.smd
            • shoot3_unsil.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_mac10/
          • body.bmp
          • buttstock.bmp
          • f_mac10_template.smd
          • handle.bmp
          • lhand.smd
          • rhand.smd
          • v_mac10.qc
          • v_mac10_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_mp5/
          • barrel.bmp
          • buttstock.bmp
          • clip.bmp
          • f_mp5_template.smd
          • forearm.bmp
          • handle.bmp
          • lhand.smd
          • lowerrec.bmp
          • rearsight.bmp
          • rhand.smd
          • v_mp5.qc
          • v_mp5_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_p228/
          • f_p228_template.smd
          • lhand.smd
          • p228_handle.bmp
          • p228_mag.bmp
          • p228_slide.bmp
          • rhand.smd
          • v_p228.qc
          • v_p228_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
            • shoot_empty.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_p90/
          • buttstock.bmp
          • f_p90_template.smd
          • handle-1.bmp
          • handles.bmp
          • lhand.smd
          • magazine.bmp
          • rhand.smd
          • sights-1.bmp
          • v_p90.qc
          • v_p90_anims/
            • draw.smd
            • idle.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_scout/
          • base.bmp
          • f_scout_template.smd
          • lhand.smd
          • magazine.bmp
          • rail.bmp
          • rhand.smd
          • scope.bmp
          • scope_clamps.bmp
          • v_scout.qc
          • v_scout_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot.smd
            • shoot_2.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_sg550/
          • buttstock.bmp
          • f_sg550_template.smd
          • forearm.bmp
          • handle.bmp
          • magazine_transp.bmp
          • new_lhand.smd
          • new_rhand.smd
          • receiver.bmp
          • scope.bmp
          • v_sg550.qc
          • v_sg550_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot.smd
            • shoot2.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_sg552/
          • acog.bmp
          • buttstock.bmp
          • f_sg552_template.smd
          • forearm.bmp
          • handle.bmp
          • lhand.smd
          • magazine_transp.bmp
          • rhand.smd
          • v_sg552.qc
          • v_sg552_anims/
            • draw.smd
            • idle.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_shield_r/
          • fs1.bmp
          • fs2.bmp
          • shield.bmp
          • shield_ref_new.smd
          • v_shield_r.qc
          • v_shield_r_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shield_down.smd
            • shield_idle.smd
            • shield_up.smd
            • shoot1.smd
            • shoot2.smd
            • shoot_empty.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_smokegrenade/
          • f_smokegrenade_template.smd
          • lhand.smd
          • rhand.smd
          • smoke_body.bmp
          • smoke_spoon.bmp
          • smoke_top.bmp
          • v_smokegrenade.qc
          • v_smokegrenade_anims/
            • deploy.smd
            • idle.smd
            • pullpin.smd
            • throw.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_tmp/
          • barrel.bmp
          • body.bmp
          • ejector.bmp
          • f_tmp_template.smd
          • forearm.bmp
          • handle.bmp
          • lhand.smd
          • magazine.bmp
          • misc.bmp
          • rhand.smd
          • silencer.bmp
          • top.bmp
          • v_tmp.qc
          • v_tmp_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot.smd
            • shoot_2.smd
            • shoot_3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_ump45/
          • buttstock.bmp
          • f_ump45_template.smd
          • handle.bmp
          • new_lhand.smd
          • new_rhand.smd
          • receiver.bmp
          • v_ump45.qc
          • v_ump45_anims/
            • draw.smd
            • idle1.smd
            • reload.smd
            • shoot1.smd
            • shoot2.smd
            • shoot3.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_usp/
          • f_usp_template.smd
          • handle.bmp
          • lhand.smd
          • magazine.bmp
          • rhand.smd
          • silencer.bmp
          • slide.bmp
          • v_usp.qc
          • v_usp_anims/
            • add_silencer.smd
            • detach_silencer.smd
            • draw.smd
            • draw_unsil.smd
            • idle.smd
            • idle_unsil.smd
            • reload.smd
            • reload_unsil.smd
            • shoot1.smd
            • shoot1_unsil.smd
            • shoot2.smd
            • shoot2_unsil.smd
            • shoot3.smd
            • shoot3_unsil.smd
            • shootlast.smd
            • shootlast_unsil.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
        • v_xm1014/
          • barrel.bmp
          • body.bmp
          • buttstock.bmp
          • f_xm1014_template.smd
          • forearm.bmp
          • lhand.smd
          • rear_sight.bmp
          • rhand.smd
          • shell.bmp
          • v_xm1014.qc
          • v_xm1014_anims/
            • after_reload.smd
            • draw.smd
            • idle.smd
            • insert.smd
            • shoot1.smd
            • shoot2.smd
            • start_reload.smd
          • view_finger.bmp
          • view_glove.bmp
          • view_skin.BMP
  • all-releases.7z Contains 8 files & 4 directories Raw file list
    • 1.0/
      • fixedanimationtransition-models.7z
      • fixedanimationtransition-source.7z
    • 1.1/
      • fixedanimationtransition-models.7z
      • fixedanimationtransition-source.7z
    • 1.2/
      • fixedanimationtransition-models.7z
      • fixedanimationtransition-source.7z
    • 1.3/
      • defaultmodelfixes-models.7z
      • defaultmodelfixes-source.7z

Installation Instructions

Submitter's Instructions:

Drag the "models" folder into your "cstrike" folder and click "Yes" on "replace all files".

License

By downloading you agree to the submitter's license.

CC0 1.0 Universal (CC0 1.0) Public Domain Dedication