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Download : Rebel combine soldier

A Skin Mod for Half-Life 2

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Archive Contents

  • rebel_combine_soldier.zip Contains 204 files & 24 directories Raw file list
    • Rebel combine soldier/
      • materials/
        • models/
          • cs_enemy/
            • Panzer/
              • jin-rohbody-normal.vtf
              • jin-rohbody.vmt
              • jin-rohbody.vtf
              • jin-rohhead-mask.vtf
              • jin-rohhead-normal.vtf
              • jin-rohhead.vmt
              • jin-rohhead.vtf
              • lense.vmt
            • Poli/
              • Cleaner_Face_E.vmt
              • Cleaner_Face_E.vtf
              • Cleaner_Face_E_n.vtf
              • Estuche.vmt
              • Estuche.vtf
              • Hand_White_A.vmt
              • Hand_White_A.vtf
              • Hand_White_A_n.vtf
              • NYPD_Body_A_Coat.vmt
              • NYPD_Body_A_Coat.vtf
              • NYPD_Body_A_Coat_n.vtf
              • NYPD_Legs_A.vmt
              • NYPD_Legs_A.vtf
              • NYPD_Legs_A_n.vtf
            • Prison_soldier/
              • ct_gign.vmt
              • ct_gign.vtf
              • ct_gign_glass.vmt
              • ct_gign_glass.vtf
              • ct_gign_glass_spec.vtf
              • riot_officer_sheet.vmt
              • riot_officer_sheet.vtf
              • riot_officer_sheet_mask.vtf
            • ct_elite/
              • ct_urban.vmt
              • ct_urban.vtf
              • ct_urban_glass.vmt
              • ct_urban_glass.vtf
              • ct_urban_glass_spec.vtf
              • ct_urban_normal.vtf
            • ct_gign/
              • ct_gign.vmt
              • ct_gign.vtf
              • ct_gign_glass.vmt
              • ct_gign_glass.vtf
              • ct_gign_glass_spec.vtf
              • ct_gign_normal.vtf
            • ct_sas/
              • ct_sas.vmt
              • ct_sas.vtf
              • ct_sas_glass.vmt
              • ct_sas_glass.vtf
              • ct_sas_glass_spec.vtf
              • ct_sas_normal.vtf
            • ct_urban/
              • ct_urban.vmt
              • ct_urban.vtf
              • ct_urban_glass.vmt
              • ct_urban_glass.vtf
              • ct_urban_glass_spec.vtf
              • ct_urban_height.vtf
              • ct_urban_normal.vtf
            • face/
              • barney/
                • barney_head_normal.vtf
                • barneyface.vmt
                • barneyface.vtf
                • bmouth.vmt
                • bmouth.vtf
                • glint.vmt
                • glint.vtf
            • german/
              • german_body.vmt
              • german_body.vtf
              • german_gear.vmt
              • german_gear.vtf
            • t_arctic/
              • t_arctic.vmt
              • t_arctic.vtf
              • t_arctic_normal.vtf
            • t_guerilla/
              • T_Guerilla.vtf
              • T_Guerilla_Normal.vtf
              • t_guerilla.vmt
            • t_leet/
              • t_leet.vmt
              • t_leet.vtf
              • t_leet_glass.vmt
              • t_leet_glass.vtf
              • t_leet_glass_spec.vtf
              • t_leet_normal.vtf
            • t_phoenix/
              • t_phoenix.vmt
              • t_phoenix.vtf
              • t_phoenix_normal.vtf
      • models/
        • Combine_Soldier.dx80.vtx
        • Combine_Soldier.dx90.vtx
        • Combine_Soldier.phy
        • Combine_Soldier.sw.vtx
        • combine_soldier.mdl
        • combine_soldier.vvd
      • sound/
        • npc/
          • combine_soldier/
            • die1.wav
            • die2.wav
            • die3.wav
            • pain1.wav
            • pain2.wav
            • pain3.wav
            • vo/
              • 001_callhotpoint.wav
              • administer.wav
              • affirmative.wav
              • affirmative2.wav
              • affirmativewegothimnow.wav
              • alert1.wav
              • anticitizenone.wav
              • antiseptic.wav
              • bodypackholding.wav
              • bouncerbouncer.wav
              • callcontactparasitics.wav
              • callcontacttarget1.wav
              • callhotpoint.wav
              • cleaned.wav
              • closing.wav
              • closing2.wav
              • confirmsectornotsterile.wav
              • contact.wav
              • contactconfim.wav
              • contactconfirmprosecuting.wav
              • contained.wav
              • containmentproceeding.wav
              • copy.wav
              • copythat.wav
              • cover.wav
              • coverhurt.wav
              • coverme.wav
              • designatetargetas.wav
              • displace.wav
              • displace2.wav
              • engagedincleanup.wav
              • engaging.wav
              • executingfullresponse.wav
              • extractoraway.wav
              • extractorislive.wav
              • fixsightlinesmovein.wav
              • flaredown.wav
              • freeman3.wav
              • fullactive.wav
              • goactiveintercept.wav
              • gosharp.wav
              • gosharpgosharp.wav
              • hardenthatposition.wav
              • hasnegativemovement.wav
              • heavyresistance.wav
              • inbound.wav
              • isfieldpromoted.wav
              • isfinalteamunitbackup.wav
              • isholdingatcode.wav
              • lostcontact.wav
              • motioncheckallradials.wav
              • movein.wav
              • necroticsinbound.wav
              • onecontained.wav
              • onedown.wav
              • onedutyvacated.wav
              • outbreak.wav
              • outbreakstatusiscode.wav
              • overwatchconfirmhvtcontained.wav
              • overwatchreportspossiblehostiles.wav
              • overwatchrequestreinforcement.wav
              • overwatchrequestreserveactivation.wav
              • overwatchrequestskyshield.wav
              • overwatchrequestwinder.wav
              • overwatchsectoroverrun.wav
              • overwatchtarget1sterilized.wav
              • overwatchtargetcontained.wav
              • overwatchteamisdown.wav
              • ovewatchorders3ccstimboost.wav
              • prepforcontact.wav
              • priority1objective.wav
              • prioritytwoescapee.wav
              • prosecuting.wav
              • readyweapons.wav
              • readyweaponshostilesinbound.wav
              • reportallpositionsclear.wav
              • reportallradialsfree.wav
              • requestmedical.wav
              • requeststimdose.wav
              • ripcord.wav
              • ripcordripcord.wav
              • sectionlockupdash4.wav
              • sectorisnotsecure.wav
              • sectorissecurenovison.wav
              • secure.wav
              • sightlineisclear.wav
              • skyshieldreportslostcontact.wav
              • stabilizationteamhassector.wav
              • stabilizationteamholding.wav
              • stayalertreportsightlines.wav
              • suppressing.wav
              • swarmoutbreakinsector.wav
              • targetblackout.wav
              • targetcompromisedmovein.wav
              • targetcontactat.wav
              • targetineffective.wav
              • targetmyradial.wav
              • teamdeployedandscanning.wav
              • thatsitwrapitup.wav
              • unitisclosing.wav
              • unitisinbound.wav
              • unitismovingin.wav
              • visualonexogens.wav
              • weaponsoffsafeprepforcontact.wav
              • weareinaninfestationzone.wav
              • wehavefreeparasites.wav
              • wehavenontaggedviromes.wav
          • sniper/
            • echo1.wav
            • reload1.wav
            • sniper1.wav
        • sound.cache

Installation Instructions

License

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