IRA for Arctic

A Skin Mod for Counter-Strike: Source

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Now you can have the Irish Republican Army for Arctic!

Now you can have your Arctic can be in the Irish Republican Army! This is my first CSS Player skin. I've skinned for TF2 before though. Credits: Model - Valve Texturing - Smoothkriminal texture references - Valve/Darkelfa/Victor Renaldi Extract to steam\steamapps\*accountname*\counter-strike source\cstrike V2 IS HERE! http://www.fpsbanana.com/skins/91514

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Posts

  • 6y
    Low-Killer95 avatar
    Member Joined 8y
    1,553 points Ranked 3046th
    Sexy


    ( . ) ( . )
    "The Awesome Sprays Maker avatar
    Mantra
    "The Awesome Sprays Maker
  • 7y
    TehSmoothKriminal avatar
    Member Joined 8y
    2,054 points Ranked 2299th
    Posted by HH Boba Fett

    This looks decent pattern overlay skin whit many changes to the arctic default skin, nice job so far, but lets get deeper in to some points.

    -------------------------------
    Diffuse
    -------------------------------

    The diffuse is much different than the original you decent added camo and almost every other thing has changed like a new body vest new belts, etc...

    A very nice job here though why resize to 2048² ? 1024 is large enough for this player skin, just resize it and sharpen it, and it will be good also.

    -------------------------------
    Normal
    -------------------------------

    //Diffuse normal:

    The normalmap is just wrong, you just runned the diffuse true a normal map filter, thats not the right way to do, the right way is or hight map or baked from high poly model. Here are some examples:

    Hight:



    Normal:



    Though you always could use the default normal map from valve and merge your diffuse normal on it like i did here:



    -------------------------------
    Phong
    -------------------------------

    If i would made this skin i seriously would apply phong settings, so next time if you make a skin try to add some phong to make it that bit better.

    "$phong" "1"
    "$phongexponent" "33"
    "$phongboost" "1"
    "$phongfresnelranges" "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"

    So for this skin i would add this vmt:

    "$basetexture" "models\player\t_arctic\t_arctic"
    "$bumpmap" "models/player/t_arctic\t_arctic_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmap" "env_cubemap"
    "$envmapcontrast" 0.3
    "$envmapsaturation" 0.7
    "$envmaptint" "[ 0.36 0.36 0.36 ]"
    "$phong" "1"
    "$phongexponent" "33"
    "$phongboost" "1"
    "$phongfresnelranges" "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"

    So ya if you would make a V2 i would add this.

    -------------------------------
    Overall:
    -------------------------------

    Really great job on this arctic skin, some changes for a V2 and it will look great, best of luck and keep up skinning,
    Regards Boba Fett.

    Here's the pack that i have edited for you containing the vmt, normal and diffuse optimized and resized:
    http://www.mediafire.com/?yqhmnljkkna

    Hope this gives you some handy tips for in the future.


    Wow, thanks that helps a lot, I'm currently working on a v2. Thanks again. :)
  • 7y
    Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
    Apocalyptic Flag Affiliation: Apocalyptic
    Super Moderator Joined 10y
    25,653 points Ranked 170th
    73 medals 8 legendary 19 rare
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    Rafael De Jongh avatar
    Rafael De Jongh
    Apocalyptic Flag
    Apocalyptic
    Skinning/Modelling Expert
    This looks decent pattern overlay skin whit many changes to the arctic default skin, nice job so far, but lets get deeper in to some points.

    -------------------------------
    Diffuse
    -------------------------------

    The diffuse is much different than the original you decent added camo and almost every other thing has changed like a new body vest new belts, etc...

    A very nice job here though why resize to 2048² ? 1024 is large enough for this player skin, just resize it and sharpen it, and it will be good also.

    -------------------------------
    Normal
    -------------------------------

    //Diffuse normal:

    The normalmap is just wrong, you just runned the diffuse true a normal map filter, thats not the right way to do, the right way is or hight map or baked from high poly model. Here are some examples:

    Hight:



    Normal:



    Though you always could use the default normal map from valve and merge your diffuse normal on it like i did here:



    -------------------------------
    Phong
    -------------------------------

    If i would made this skin i seriously would apply phong settings, so next time if you make a skin try to add some phong to make it that bit better.

    "$phong" "1"
    "$phongexponent" "33"
    "$phongboost" "1"
    "$phongfresnelranges" "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"

    So for this skin i would add this vmt:

    "$basetexture" "models\player\t_arctic\t_arctic"
    "$bumpmap" "models/player/t_arctic\t_arctic_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmap" "env_cubemap"
    "$envmapcontrast" 0.3
    "$envmapsaturation" 0.7
    "$envmaptint" "[ 0.36 0.36 0.36 ]"
    "$phong" "1"
    "$phongexponent" "33"
    "$phongboost" "1"
    "$phongfresnelranges" "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"

    So ya if you would make a V2 i would add this.

    -------------------------------
    Overall:
    -------------------------------

    Really great job on this arctic skin, some changes for a V2 and it will look great, best of luck and keep up skinning,
    Regards Boba Fett.

    Here's the pack that i have edited for you containing the vmt, normal and diffuse optimized and resized:
    http://www.mediafire.com/?yqhmnljkkna

    Hope this gives you some handy tips for in the future.

    8.8/10

    2D/3D Artist avatar
    Mantra
    2D/3D Artist
  • 7y
    Martysek avatar
    Martysek Offline
    Member Joined 9y
    28,436 points Ranked 151st
    13 medals 1 rare
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    As you can see, you used bad camo pattern. Use DPM instead.
    The guy that cant do shit

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Credits

Key Authors
SmoothKriminal
Texturing
Valve
Model
Valve/DarkElfa/Victor Renaldi
Texture References

Submitter

TehSmoothKriminal avatar
Member Joined 8y
2,054 points Ranked 2299th

TehSmoothKriminal
Creator
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Category

Sub-category
Arctic icon
Arctic
Super-category
Terrorist icon
Terrorist

Attributes

Stats

Posts
4
Views
5,068
Downloads
1,040
Date Added
7y
Date Modified
7y

Scores

78 bScore
8.8 Rating
8.8 Critic

1 voter

1 critic

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