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A custom female replacement model for the Heavy Weapons Guy and sound pack
NOTE: TO INSTALL THE VOICE PACK, extract and install the following to your .../tf/sound folder. The project was over the 49 MB limit with the sound pack, so it must be separated.
Female Medic v.1.2
7 May 2010
Fixed in this version:
- Fixed crash caused by $bonemerge performance warning
Female Heavy v.1.1
Fixed in this version:
- Increased the volume of the audio clips
- Fixed a bug in which the model would sometimes appear invisible
- Added compatability with medals
- Touched up some messy vertex weights
To install the female version, unzip contents into the following directory:
C:\Program Files\Steam\steamapps\*STEAMUSERNAME*\team fortress 2\tf
This mod includes extra features, such as refitted hat/weapon models and a voice pack.
To remove them, simply delete the files or move them to another folder. Have fun!
> **Posted by wolfG**
> not exactly what i had in mind but it makes sense :D
> ps: thnx for the femscout skin! but all my medlas are floating in the middle of the femscout's body D:
Femscout was made by someone else. Their username is AyesDyef. But another person here did release a Femscout Fix, to fix all the medals, miscs and stuff: http://tf2.gamebanana.com/skins/122751
- good sounds
- good model and textures
- sandvich eating sounds are the same as the male heavy
- the normal fists, saaxy, objector, and frying pan are invisible
- the sound where she says yes is still the same as male heavy
- fix the sounds and invisible models
other than that its pretty awesome
This project was developed as part of my Masters thesis at The Guildhall at SMU, The Aesthetics of Unique Video Game Characters. This project explores the creative process of distinctive and appealing female game characters through the design and creation of these two characters. I refined my characters throughout the course of the project through feedback gathered from several different gaming/art communities on the internet. By responding to the most common suggestions and comments among different ages, genders, and gamer types, I was able to iteratively design characters with a broad appeal.