None of my animations work due to how models are loaded in TF2, at least as far as I know. I dun' fuckin' know. I don't play TF2 anymore! Other than that, the videos are the only things that exist nowadays that can show off the work I put in to these all those years ago. Wham Bam, Turkey and Ham.
- Looks very slick. The original animations for the Kukri were too casual, unfitting of how the Sniper fought. I like the critical hit animation.
- The animations are not working for me. Are the files supposed to go into the Models' folder, or in the Models' folder in the materials' section of tf? Please answer asap.
hope you see this hitman, but for some reason I can't quote comments.
I already sent richthofen a pm explaining the whole thing that said this
"unfortunatly no. Only skins can work with my animations. If I wanted to use that model with my animations, I'd have to download it, decompile it, edit my QC file so it would use that model and not mine, and move the right files over from his model to mine.
Basically, VALVe has two separate parts for their weapons, the texture (which is what you get when you download a skin) and the model, which is combined with the animations in the same files. If you change the animations to a weapon, you are changing the model - kinda - because they're in the same place.
Hope that helped. :3
P.S. if you want a skin for my animations, I'd recommend Mistermagic15's skin for the kukri with the meet the medic style blood on the tip:
The reason the Prophet's Faithful does not work is because both of them inevitably change the same thing; v_machete_sniper.mdl and all related. Unfortunately in this case, it is impossible to have both these animations and that custom model installed at the same time. These animations will only work with skins, not new models.