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SCAR-L for M4A1(TGV)

A Skin Mod for CS2D

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This is the TGV's official weapon skin, the file contains the default SCAR model, along with the TGV forum winners' custom weapon systems.

This is the TGV's official weapon skin, the file contains the default SCAR model, along with the TGV forum winners' custom weapon systems.

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  • -D1aMoNd_ avatar
    -D1aMoNd_ Joined 12y ago
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    access_time 10y
    Very well detailed, but unfortunately I give this model a 9.7 overall, only because it was for [TGV].
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  • Xej avatar
    Xej Joined 11y ago
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    access_time 11y
    WOW! Smexy once again! Keep it up, i like how you make your weapon buy menu so big :D
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  • Kechas avatar
    Kechas Joined 11y ago
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    Posted by daisukekazama
    Posted by Kechas Sw33t new skins killa boy XD .In CROSSFIRE this wep is called SCAR Heavy
    Except it isn't. This is the SCAR-L (Light) variant, 5.56mm. You're talking about the SCAR-H (Heavy) variant, 7.62mm. Get your facts right, feller ;D
    Oh i dint know that there is a light V XD.
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  • Skull2d avatar
    Skull2d Joined 11y ago
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    10/10 nice work hamsta
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  • killahamsta avatar
    killahamsta Joined 12y ago
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    1,641 points Ranked 21554th
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    Posted by daisukekazama
    Posted by killahamsta Lol, we have stuff in common, anyways I'll try to upload it once I tracked all sprites in it. lemme give you it's features: a building complex complete with coffee shops and comfort rooms a working firing range < clean weapon room building zones interactive reception switchable lights < confe hall with projector < destructible helicopter(stay back) < a path to a laser room a heavily classified control room restricted to my clan only. That's all, is it possible to cite your features?
    -A huge room with nothing in it, where I play around with map layouts and entities -A 'control room' for the test chamber -An 'access portal' into the test chamber, guarded with a working M240 machine gun (this is in my modded version of CS2D) mounted to prevent test subjects from escaping -A truck bay, minus truck -A shooting range complete with a huge arsenal where I experimented with programming weaponry into the game and using them... I have close to three dozen custom weapons in there
    You do mod CS2D, but I don't... anyways, I'm still finding sprites used by the map. I need to know how to program weapons DESPERATELY.
    Who squeeks, wins.
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  • daisuke avatar
    daisuke username pic Joined 13y ago
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    18,529 points Ranked 295th
    access_time 11y
    Posted by killahamsta Lol, we have stuff in common, anyways I'll try to upload it once I tracked all sprites in it. lemme give you it's features: a building complex complete with coffee shops and comfort rooms a working firing range < clean weapon room building zones interactive reception switchable lights < confe hall with projector < destructible helicopter(stay back) < a path to a laser room a heavily classified control room restricted to my clan only. That's all, is it possible to cite your features?
    -A huge room with nothing in it, where I play around with map layouts and entities -A 'control room' for the test chamber -An 'access portal' into the test chamber, guarded with a working M240 machine gun (this is in my modded version of CS2D) mounted to prevent test subjects from escaping -A truck bay, minus truck -A shooting range complete with a huge arsenal where I experimented with programming weaponry into the game and using them... I have close to three dozen custom weapons in there
    Ragin' Asian Ninja Warrior
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  • killahamsta avatar
    killahamsta Joined 12y ago
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    1,641 points Ranked 21554th
    access_time 11y
    Posted by daisukekazama
    Posted by killahamsta I forgot to tell you guys that tileset is called 2dcustomizers, I compiled works of 2dc's and made a conference map, my personal space.
    Oh, sweet! I have a map just like that... it's called aaa_testsite, and it's basically a huge laboratory/field-testing site where I used to experiment with entities and triggers). Any chance I could get a copy of your map? Looks awesome.
    Lol, we have stuff in common, anyways I'll try to upload it once I tracked all sprites in it. lemme give you it's features: a building complex complete with coffee shops and comfort rooms a working firing range < clean weapon room building zones interactive reception switchable lights < confe hall with projector < destructible helicopter(stay back) < a path to a laser room a heavily classified control room restricted to my clan only. That's all, is it possible to cite your features?
    Who squeeks, wins.
    URL to post:
  • daisuke avatar
    daisuke username pic Joined 13y ago
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    18,529 points Ranked 295th
    access_time 11y
    Posted by killahamsta I forgot to tell you guys that tileset is called 2dcustomizers, I compiled works of 2dc's and made a conference map, my personal space.
    Oh, sweet! I have a map just like that... it's called aaa_testsite, and it's basically a huge laboratory/field-testing site where I used to experiment with entities and triggers). Any chance I could get a copy of your map? Looks awesome.
    Ragin' Asian Ninja Warrior
    URL to post:
  • killahamsta avatar
    killahamsta Joined 12y ago
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    1,641 points Ranked 21554th
    access_time 11y
    Posted by daisukekazama Hey, what map are you using for these screenshots, and where did you get it? I recognize a few of my tiles in there...
    I forgot to tell you guys that tileset is called 2dcustomizers, I compiled works of 2dc's and made a conference map, my personal space.
    Who squeeks, wins.
    URL to post:
  • daisuke avatar
    daisuke username pic Joined 13y ago
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    18,529 points Ranked 295th
    access_time 11y
    Posted by Kechas Sw33t new skins killa boy XD .In CROSSFIRE this wep is called SCAR Heavy
    Except it isn't. This is the SCAR-L (Light) variant, 5.56mm. You're talking about the SCAR-H (Heavy) variant, 7.62mm. Get your facts right, feller ;D
    Ragin' Asian Ninja Warrior
    URL to post:

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Key Authors
KIllahamsta
everything
TGV
advice, and suggestions.

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killahamsta Joined 12y ago
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killahamsta
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M4A1 icon M4A1
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Rifles icon Rifles

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