A new and, in my opinion, improved Machete for the Sniper.
Hi there, this is my third skin ever and my second for TF2, It has woods grain that looks, darker and well grainer, sorry for the Low res screenies, but you know how it is if youve sumitted...
I think that I have made it it better than the original, and since im learning any feed back that would help me to make a better version of this would be appreciated.
Have you downloaded it and tryed? NO i didnt think so
Well now I have and I must say that its really not that different. You just made some grainy-ish black lines there (you shouldnt have done that on the blade really) and sharpen it .
Atleast you didnt mess up the alpha channel :D
Also why is the rar called 15_anim_bak ? Just curious...
1: Your screenshots are terribly low quality. they are low resolution, and extremely compressed. They appear to be saved with paint, even though TF2 has a built in screenshot taker, and you can paste pictures into photoshop.
Okay, to the skin. yes i downloaded it.
lets have a look, and ill try to point out where it needs some improvements.
"improved Machete" could be a somewhat inappropriate name for what appears to be some black/ dark markings and a motion blur filter.
1: Avoid adding filters to a default texture. the idea has not only been overused in the skinning world countless amounts of times, it also does not increase an aspect of the skin. Filters are appropriate when composing the texture itself, and less to change what is already there.
Please do not take offense, but this is in fact a less impressive job than the actual machete before. Improvement may include
- added Scratches or grunge
- Higher resolution or more properly defined textures
- A unique and original look
So basically my suggestions are:
Add something new and creative. a majority of the TF2 skins that exist are very reliant on editing and tweaking the existing texture.
Add some new textures. Learn to make some nice smooth metal like a machete would have, and make it detailed. Same can be done with wood. a few brown colors and the proper smudging/ brushwork can turn the handle into a more exciting piece.
Add a phong mask. it seems 99% of TF2 skinners overlook the fact that each weapon has a phong mask until they resave the .vtf without the alpha channel.
Do not go for a "rough" look. Ive held and used many guns and blades in my day, and i can conclude that they are generally smooth, even if damaged. your wood appears like your fingers would get raw after a couple minutes of use, and the back of the blade looks a bit like concrete and less like metal.
So no disrespect or put-downs in this assessment, merely suggestions and asking you to spend more time practicing to produce something more unique and properly crafted.
Any questions on skinning feel free to ask me.