Lord of the Headcrabs

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Prepare to die. Laughing.

Gordon Freeman is... LORD OF THE HEADCRABS Yes, this custom SMOD weapon allows you to be one with the headcrabs. Command an infinite legion of headcrabs to do your bidding. Or something like that. Basically, it goes like this. You throw a headcrab (actually just an object) which upon hitting something "explodes" [minus the explosion] into an actual live headcrab. Since the headcrab is spawned by you, it inherits the typical damage filters of something allied with you. You can't hurt it with hitscan attacks, and it can't hurt you at all. Thus, the headcrab won't attack you at all. It just follows you around attacking everything else that it deems a valid target whether that target is your friend or not. Works best when thrown directly at the ground as it can get stuck on stuff. Yes, the world model actually sticks to your head like a headcrab. Or at least it should. If it doesn't, that sucks. Too bad. And now, a snippet from the readme which you won't read.
To use this, you need to do some shit. 1) Find weapon_custom99.txt that was installed when you installed this and rename it so that it doesn't replace anything important. As of SMOD40, it has to be between weapon_custom1 and weapon_custom30. 2) If you want/need it to be in a different slot, open said file and change the slots. It's currently in bucket 5, position 20. Last position under the bugbait. 3) Add this to the end of smod_custom_explosive.txt but before the last "}" (in the same scripts directory): "headcrab" { // Explosion spec "Damage" "5" "Radius" "10" // Entity behavior "Model" "models/headcrab_weapon.mdl" "Bounce" "0" // -1:never detonate "BoundingSound" "" "Timer" "3" "ExplosionType" "0" // 0:none 1:fireball 2:pulse "TrailType" "0" // 0:none 1:smoke 2:fire 3:beam "EntitySpawn" { "SpawnEntity" "npc_headcrab" // ClassName "SpawnCount" "1" "ThrowType" "0" // 0:Ring 1:Spherical "SpawnAngle" "-70" // Ring type only } }
Example smod_custom_explosive.txt for the lazy and/or confused. (Modified smod40a version.) Credits: Models and base animations - Valve Animation edits and such - Markworth Feel free to port this to Gmod or whatever. Just give me necessary credit since I actually did stuff, believe it or not.

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  • 5y
    nayster25 avatar
    nayster25 Offline
    Member Joined 6y
    where did u get the ur custom weaps on the smod demostation vidz :) ?
    ㄣᄅɹǝʇsʎɐN avatar
    Mantra
    ㄣᄅɹǝʇsʎɐN
  • 6y
    When i added this, and went on SMOD, it didnt show up, i read the README, and did everything it said, but it didnt shot in the inventory. Am i doing something wrong? Oh, BTW, i have SMOD 40
    Hay
  • 7y
    Markworth avatar
    Markworth Offline
    Member Joined 10y
    12,350 points Ranked 343rd
    What the fuck? That's just insulting.
    Old is the new new
  • 7y
    Vinme avatar
    Vinme Offline
    Member Joined 7y
    Can you upload http://www.garrysmod.org/downloads/?a=view&id=100540 this one

    sry but i massed up with my steam account and steam guys said they will be able to fix it in 2 MONTH !!!!

    please do me a favor !!! :S :S :S :S :S
    Bananite
  • 8y
    ChromeLiger avatar
    Member Joined 8y
    Posted by Markworth

    Posted by ChromeLiger

    Thanks. I'm just trying to learn these explosives scripts, they seem a lot simpler than I thought. I tried to switch it to generate kamikazes, and I used a Half Life Source snark model for the Fast Headcrab (which Kamikazes use), but now Im getting Vertex errors. I must really suck at this

    Vertex error means you'v done something wrong with the model such as put it in the wrong directory, rename soemthing, etc. You should mount the HL:S system in SMOD and use npc_replace_model.mdl instead. Although, I will spoil it for you and tell you that it's not really worth it.

    I remember I tried to make my own Snark weapon for SMOD but I had so many issues with it that I got tired of trying and gave up.

    1) Kamakaze headcrab is always blue. Lame.
    2) Snark has no ragdoll and I couldn't figure out how to make a good one.
    3) For the v model, the only difference between the skeletons in HL2 rig and HL1 is that the palm/face of the hand is reversed and it's totally unfixable with my cheap tricks.


    Thanks. I can just wait for Black Mesa and play it with the Snarks. I just want to use Snarks. My little brother loves video games, and when I first played the PS2 version of HL with him, he was afraid of Snarks. Just the sight of one made him cry. It was funny, but you felt bad for him.

    8.1/10

    Whats black and white, and red
  • 8y
    Markworth avatar
    Markworth Offline
    Member Joined 10y
    12,350 points Ranked 343rd
    Posted by ChromeLiger

    Thanks. I'm just trying to learn these explosives scripts, they seem a lot simpler than I thought. I tried to switch it to generate kamikazes, and I used a Half Life Source snark model for the Fast Headcrab (which Kamikazes use), but now Im getting Vertex errors. I must really suck at this

    Vertex error means you'v done something wrong with the model such as put it in the wrong directory, rename soemthing, etc. You should mount the HL:S system in SMOD and use npc_replace_model.mdl instead. Although, I will spoil it for you and tell you that it's not really worth it.

    I remember I tried to make my own Snark weapon for SMOD but I had so many issues with it that I got tired of trying and gave up.

    1) Kamakaze headcrab is always blue. Lame.
    2) Snark has no ragdoll and I couldn't figure out how to make a good one.
    3) For the v model, the only difference between the skeletons in HL2 rig and HL1 is that the palm/face of the hand is reversed and it's totally unfixable with my cheap tricks.
    Old is the new new
  • 8y
    ChromeLiger avatar
    Member Joined 8y
    Posted by Markworth

    Posted by ChromeLiger

    [questions]

    1) You could use other headcrabs but I've only made w and v models for the standard headcrab because it's my favorite. The fastcrab is ridiculous and I didn't want a poison crab that close to my screen.

    2) Anything spawned with this method will be flagged as a projectile in relation to you. I have no control over what flags are imparted to the spawned object, whether it's an NPC or not. The best way to generate a friendly NPC is to spawn a friendly version if one exists.

    In the event of the Rollermine, npc_rollermine has a flag (65536) which sets it to friendly mode. Remember there was supposed to be a rollerwand? Anyways, I imagine that the Stuff Launcher has been specifically programmed to only generate friendly Rollermines.


    Thanks. I'm just trying to learn these explosives scripts, they seem a lot simpler than I thought. I tried to switch it to generate kamikazes, and I used a Half Life Source snark model for the Fast Headcrab (which Kamikazes use), but now Im getting Vertex errors. I must really suck at this

    8.1/10

    Whats black and white, and red
  • 8y
    Markworth avatar
    Markworth Offline
    Member Joined 10y
    12,350 points Ranked 343rd
    Posted by ChromeLiger

    [questions]

    1) You could use other headcrabs but I've only made w and v models for the standard headcrab because it's my favorite. The fastcrab is ridiculous and I didn't want a poison crab that close to my screen.

    2) Anything spawned with this method will be flagged as a projectile in relation to you. I have no control over what flags are imparted to the spawned object, whether it's an NPC or not. The best way to generate a friendly NPC is to spawn a friendly version if one exists.

    In the event of the Rollermine, npc_rollermine has a flag (65536) which sets it to friendly mode. Remember there was supposed to be a rollerwand? Anyways, I imagine that the Stuff Launcher has been specifically programmed to only generate friendly Rollermines.
    Old is the new new
  • 8y
    ChromeLiger avatar
    Member Joined 8y
    Geez, that comment was longer than I thought. Sorry :(

    8.1/10

    Whats black and white, and red
  • 8y
    ChromeLiger avatar
    Member Joined 8y
    I love this weapon. Its so much fun. Anyways, I have a few questions about the script that I hope you could answer.

    First of all, I'm guessing that the script can be edited to be used with different varieties of Headcrab, is that correct?
    Second, I was looking at the script (I'm new to the custom weapons thing, so I was surprised that this sort of weapon could be made the way it is, since the custom weapon file itself doesn't seem to have the support for npc spawning). I did an edit on your explosive script (all I did was check to see if it was possible to use with Rollers). The Rollermine spawned and worked perfectly, but still tried to attack me, and apparently couldn't hurt me. I know Rollers that you make with the Stuff Launcher will be on your side, so why cant that? Can you tell me how to make the Rollers on my side, or is it like the problems you had with your Manhack weapon, and is unfixable?
    Thanks, love all of your stuff.

    8.1/10

    Whats black and white, and red

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