Sproily's Bayonet

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Millenia's texture, sproily's model, all making a Fortress Forever Release.

Ive seen this in the section quite a few times, and i have seen it elsewhere - never for fortress forever so i decided to compile it.
Credits
Model by Sproily Texture by Millenia Animations, sounds by FF team Compile, normal map, reflection map, etc. by BlackHoleSon The Readme does not say who did the UVmap, it just says Sproily did the model, so it is likely to be his UV.

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  • 6y
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    Shut up and take my money!
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  • 8y
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    Pros: Cool skin :P

    10/10

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  • 9y
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    Posted by M4TUK4

    Functionality: I particularly like the model and whatnot however it does seem a tad big when to come to think of it, and if its a spy's knife, then he's needing one hell of a big place to hide it...
    Model: The model is 100% brilliant, the porpotions are correct and the UV map is brilliant.
    Texture: The texture is like always, brilliant, nice colours, great wood, amazing metal, and lots of detail in it.

    9.8/10,


    Pssh, I could hide that in my rectum. Easily.

    10/10

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  • 9y
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    Functionality: I particularly like the model and whatnot however it does seem a tad big when to come to think of it, and if its a spy's knife, then he's needing one hell of a big place to hide it...
    Model: The model is 100% brilliant, the porpotions are correct and the UV map is brilliant.
    Texture: The texture is like always, brilliant, nice colours, great wood, amazing metal, and lots of detail in it.

    9.8/10,

    9.8/10

  • 9y
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    Lovely model, even lovelier (is that a word?) texture, and the compile looks nice except for a few little things.

    the clipping is kinda blatant, so you might wanna scoot it back so the clipping is more towards the palm of the hand (in the idle position) so we dont see it as much.

    while you can stab with it no matter which way the blade faces, i've still never seen someone hold the sharp side of an object towards themselves and the dull/blunt side toward the enemy, lol :P

    lastly (and this is just personal preference, really) i'd move it down so the hand is closer to that metal guard thing that sticks out. i think that's typically where blades, especially large ones like this, are held, just for overall better control.

    again, those are just my little bit-picky opinions. the clipping is the only real issue with this sub, but other than that its great! excellent model and texture choice as well, and the normal maps compliment it very nicely.

    i'd love to see a V2 of this with those fixes mentioned above, but until then keep up the nice work! :D

    Posted by Duckster

    Holy crap it's long.

    thats what she said :P

    9.3/10

    Want realism? Go play outside.
  • 9y
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    Posted by Duckster

    Holy crap it's long.


    That's what she said.

    Sorry, i had to...

    Lol.
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  • 9y
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    Posted by BlackHoleSon

    Its a bayonet, and it can be used to stab no matter the direction


    Well if it's backwards :D.
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  • 9y
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    Posted by TheStealthyOne

    The blade is backwards


    Its a bayonet, and it can be used to stab no matter the direction
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  • 9y
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    Sigh, I can't compile, but you didn't compile it well. The blade is backwards, and there's some clipping.

    REMEMBER!

    I can't compile. I wouldn't do any better.

    The texturing is pretty good, and the model is well done.

    8.8/10

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  • 9y
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    The blade being backwards on a bayonet isn't that serious of a problem, since it's a stabbing weapon. but it does look a bit silly
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Credits

Key Authors
Sproily
Unknown
Millenia
Unknown
BlackHoleSon
Unknown
Fortress Forever team
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BlackHoleSon
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Stats

Posts
18
Views
4,360
Downloads
526
Date Added
9y
Date Modified
9y

Scores

85 bScore
9.6 Rating
9.3 Critic

6 voters

1 critic

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