Pete's SPAS-12 (TS ver.)

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Credits: Model, UV, texture, compile, whoring the credits: Pete

Choices, choices: -no stock version -folded stock version -solid stock version -'snatch' style shorty version -bronze or black heatshield. bronze is default on all of them except the Snatch one which has the black heatshield because it's that way in the movie, duh. If you've got issues with that, it's a 1 minute fix to switch the textures over in HLMV. :]

Note: this model uses fairly high-res textures, and in order to use these, find your config.cfg in your TS folder, and anywhere in there, add "gl_max_size 1024" without quotes, and set the file to read only. You might also want to go into your graphics card's driver settings and force AA and AF on to 2-4x, giving you sharper textures and a smoother look in HL :]

Info: Replaces : SPAS-12 Polycount (without arms) : 3230 (varies depending on stock option) Skinmaps : 2x 512x512, 2x 1024x256, 1x 256x256

No requests, this is a release. If you want something changed, take it to the request section.

This model is protected by a Creative Commons Licence, check the terms before modifying.

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Posts

  • 9y
    slayer38cs avatar
    slayer38cs Offline
    Member Joined 12y
    199 points Ranked 17666th
    The best shotgun i ever seen!! "@.@''
    nice job..
    Slayer38
  • 9y
    Live2bcool avatar
    Live2bcool Offline
    Member Joined 10y
    Pros: Best Shotgun skin ever for TS :D

    10/10

    Novint Falcon User
  • 9y
    HashiriyaR32 avatar
    Member Joined 10y
    788 points Ranked 5783rd
    Looks like I'll be using this to replace the GO SPAS-12 I've been using for the past 18 months.
    Bananite
  • 9y
    Pete3D avatar
    Pete3D avatar Offline
    Member Joined 11y
    65,839 points Ranked 57th
    18 medals 1 legendary 3 rare
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    Posted by PinkPanther

    Good, you've been teasing us long enough, about time you released it all ;D

    Just when you thought they were all out, I just released the CZ one a minute ago.
  • 9y
    Pete3D avatar
    Pete3D avatar Offline
    Member Joined 11y
    65,839 points Ranked 57th
    18 medals 1 legendary 3 rare
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    Posted by Zomb3h

    Meh, this isn't any different from the TSHD pack

    Probably because I donated it to the pack :P

    Differences though:
    The compile's better on this one. When the guy pumps the pump back, you can see the spring inside the heatshield contract and expand as he pumps. Small detail, but yeah. Also this one's scaled a little bit better, the textures are newer, and there's the different stock options :]
  • 9y
    Zomb3h avatar
    Zomb3h Offline
    Member Joined 11y
    1,598 points Ranked 2922nd
    Meh, this isn't any different from the TSHD pack
  • 9y
    Rambopenguin avatar
    Member Joined 11y
    748 points Ranked 6051st
    *spasgasm*

    10/10

    It's the beginning of the end avatar
    Mantra
    It's the beginning of the end
  • 9y
    CannonGod avatar
    CannonGod Offline
    Member Joined 9y
    Pros: Such a hi poly count and texture res make this a winner. The number of config options pushes it over the edge!
    Cons: Trying to port it over to Natural Selection, but that's not really a problem.

    10/10

    I'm doing Science...and I'm st
  • 9y
    Pete3D avatar
    Pete3D avatar Offline
    Member Joined 11y
    65,839 points Ranked 57th
    18 medals 1 legendary 3 rare
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    Posted by Revski
    You got too much time Pete
    Haha, barely. I did most of this when I still did :(
  • 9y
    Revski avatar
    Revski Offline
    Member Joined 10y
    599 points Ranked 7331st
    You got too much time Pete

    9.7/10

    Dinnertime! avatar
    Mantra
    Dinnertime!

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Credits

Key Authors
Pete
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Pete3D avatar
Pete3D avatar Offline
Member Joined 11y
65,839 points Ranked 57th
18 medals 1 legendary 3 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Reached 1,000 Points Medal icon
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Pete3D

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Stats

Posts
10
Views
5,883
Downloads
1,496
Date Added
9y
Date Modified
2y

Scores

89 bScore
9.9 Rating

4 voters

DevNotes

Modelled in 3ds Max 8, poly-by-poly method
UV mapped in 3ds Max 8
Textured in Adobe Photoshop 7. Custom brushes used for dirt.

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