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High Visibility Stickies!

A Skin Mod for Team Fortress 2

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Makes all Stickies alot easier to notice!

Created by Larolaro http://larolaro.blogspot.com

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  • Cyni avatar
    Cyni Joined 4y ago
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    429 points Ranked 47374th
    access_time 3y
    Isn't this cheating a little?
    >mfw low income
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  • alllucky7s avatar
    alllucky7s Joined 12y ago
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    access_time 10y
    Please make a version for the scottish resistance.
    I win therefore I am
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  • kanria avatar
    kanria Joined 13y ago
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    3,000 points Ranked 9112th
    access_time 11y
    Is this skin dx9.0 only? I can only run 8.0
    Bananite
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  • Totema avatar
    Totema Joined 11y ago
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    access_time 11y
    Well, I personally like using stickies for traps, such as on the inside edge of door frames and arches, and in that case it's better if they're not seen. But in many more standard situations I can see where it's nice to have them visible. Nice work.
    Closing my eyes and shooting r
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  • Rlaro avatar
    Rlaro Joined 12y ago
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    2,563 points Ranked 20146th
    access_time 12y
    Posted by Delphi Figured out the problem. It was because not all the files were included. They are supposed to be: w_stickybomb_blue.vmt w_stickybomb_blue.vtf w_stickybomb_blue_noalpha.vtf w_stickybomb_normal.vtf w_stickybomb_red.vmt w_stickybomb_red.vtf w_stickybomb_red_noalpha.vtf w_stickybomb_selfillum.vtf For some reason, your release only has the "noalpha" parts. Taking out the "noalpha" bit did the trick for me. Also, since not everything is in there, this only works for DirectX 9.0+. I was running DX 8.1, but as soon as I switched to 9.0 it worked fine (without renaming the files). The colors were all there, but they just weren't quite as bright as in the screens. Did you only modify the "noalpa" files, or do you have some more stowed away somewhere?
    Ah, i didnt realise you were on a lower DX, only the ones that i posted are required for the skin on DX9. Mine are brighter perhaps because i have bloom enabled.
    ...
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  • Delphi avatar
    Delphi Joined 12y ago
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    access_time 12y
    Figured out the problem. It was because not all the files were included. They are supposed to be: w_stickybomb_blue.vmt w_stickybomb_blue.vtf w_stickybomb_blue_noalpha.vtf w_stickybomb_normal.vtf w_stickybomb_red.vmt w_stickybomb_red.vtf w_stickybomb_red_noalpha.vtf w_stickybomb_selfillum.vtf For some reason, your release only has the "noalpha" parts. Taking out the "noalpha" bit did the trick for me. Also, since not everything is in there, this only works for DirectX 9.0+. I was running DX 8.1, but as soon as I switched to 9.0 it worked fine (without renaming the files). The colors were all there, but they just weren't quite as bright as in the screens. Did you only modify the "noalpa" files, or do you have some more stowed away somewhere?
    Bananite
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  • Rlaro avatar
    Rlaro Joined 12y ago
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    2,563 points Ranked 20146th
    access_time 12y
    Posted by Delphi
    Posted by Rlaro
    Posted by Delphi They're not working for me for some reason. Even on sv_pure 0 servers. :(
    Even if they are sv_pure 0 they might have sv_consistency 1 on. just quickly try "create server" then you'll see if they will work. If not then perhaps you have mucked up the directory structure.
    I tried doing "create server" several times and they still did not work. Even with sv_pure 0 and sv_consistency 0. Here is the directory: C:\Program Files\Steam\steamapps\[username]\team fortress 2\tf\materials\models\weapons\w_stickybomb But there are only two files in there: w_stickybomb_blue_noalpha.vtf w_stickybomb_red_noalpha.vtf What does the "noalpha" part mean? Can you provide an IP address of server in which you know for certain this works? I'll go in there and test it out.
    I just don't understand why it doesnt work, try them without the noalpha bit. it works perfectly on my end, it should work fine on the "create server". If not, then have no idea what is wrong sorry bud.
    ...
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  • Delphi avatar
    Delphi Joined 12y ago
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    Posted by Rlaro
    Posted by Delphi They're not working for me for some reason. Even on sv_pure 0 servers. :(
    Even if they are sv_pure 0 they might have sv_consistency 1 on. just quickly try "create server" then you'll see if they will work. If not then perhaps you have mucked up the directory structure.
    I tried doing "create server" several times and they still did not work. Even with sv_pure 0 and sv_consistency 0. Here is the directory: C:\Program Files\Steam\steamapps\[username]\team fortress 2\tf\materials\models\weapons\w_stickybomb But there are only two files in there: w_stickybomb_blue_noalpha.vtf w_stickybomb_red_noalpha.vtf What does the "noalpha" part mean? Can you provide an IP address of server in which you know for certain this works? I'll go in there and test it out.
    Bananite
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  • Rlaro avatar
    Rlaro Joined 12y ago
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    2,563 points Ranked 20146th
    access_time 12y
    Posted by Delphi They're not working for me for some reason. Even on sv_pure 0 servers. :(
    Even if they are sv_pure 0 they might have sv_consistency 1 on. just quickly try "create server" then you'll see if they will work. If not then perhaps you have mucked up the directory structure.
    ...
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  • Delphi avatar
    Delphi Joined 12y ago
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    access_time 12y
    They're not working for me for some reason. Even on sv_pure 0 servers. :(
    Bananite
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Larolaro
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Rlaro avatar
Rlaro Joined 12y ago
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Rlaro
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Development Info

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Category

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Sticky Bomb Launcher icon Sticky Bomb Launcher
Super-category
Demoman icon Demoman

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