Hellspike's UMP on Mike-'s animations

A Skin Mod for Counter-Strike: Source

Hey, you! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending ManTuna points.
  • Post: Give ManTuna your thoughts on this Skin.
  • Vote: Help ManTuna win the Monthly Awards.
  • Rate: Give this Skin a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Skin.
  • Watch: Get notified when this Skin is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

CREDITS: ================== - Model: Hellspike, Logger - Skin: Cypher - Animations: Mike- (Mp5) - Sounds: Vunsunta - Compile/Hack: BadPrankster - Minor edit: ManTuna - World model: Sober First off, I didn't make this.. I requested it. Let me know if there is something wrong with the release, or if I missed someone in the credits so I can fix it asap. install to your steamapps/username/counter-strike-source/cstrike folder and enjoy! ( I am well aware that the player view looks odd, I can't fix the floating hand in the world view ) UPDATE 1. ================== Added snap to sequences, removed dead frames, added sober's world model compile (it now has a front grip)

Download

Posts

  • 7y
    Spectre avatar
    Spectre Offline
    Member Joined 9y
    Weird.
    When I install this, the world model still got it's vertgrip.
    Survival First
  • 9y
    *--(TNT() avatar
    *--(TNT() Offline
    Member Joined 9y
    796 points Ranked 5779th
    Posted by ManTuna

    Posted by *--(TNT()

    1. exaggerate the fire animations more. .45 acp is a powerful cartridge, make it look that way.

    2. make the w_model with the tactical foregrip so that it doesn't look awkward, but keep the player view the same.


    This is a buggy compile, back when I didn't know how to do much. I'll see what I can fix.

    /edit.

    see if that is a little better. I couldn't do much to the recoil, but I removed dead frames and added snap to the sequences, they look a little better imo.


    this new version looks a LOT better. it really does. good job. if i could re-rate i would give it 10/10.

    9.7/10

    .22LR < .50 BMG avatar
    Mantra
    .22LR < .50 BMG
  • 9y
    ManTuna avatar
    ManTuna avatar Offline
    Member Joined 11y
    50,133 points Ranked 75th
    23 medals 5 rare
    • 25 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 50 subscribers Medal icon
    • Reached 1,000 Points Medal icon
    Posted by *--(TNT()

    1. exaggerate the fire animations more. .45 acp is a powerful cartridge, make it look that way.

    2. make the w_model with the tactical foregrip so that it doesn't look awkward, but keep the player view the same.


    This is a buggy compile, back when I didn't know how to do much. I'll see what I can fix.

    /edit.

    see if that is a little better. I couldn't do much to the recoil, but I removed dead frames and added snap to the sequences, they look a little better imo.
    I make shit move avatar
    Mantra
    I make shit move
  • 9y
    *--(TNT() avatar
    *--(TNT() Offline
    Member Joined 9y
    796 points Ranked 5779th
    Posted by SubliminalGenocide
    Yeah, the UMP and MP5 both fire from a Closed bolt, where the round is fired, and the next chambered in, in that order, but the UMP, being newer than the MP5 has this cool little device that snaps the bolt back when the magazine runs dry, removing a step from the reloading process.

    In the animator's defense, though, to reload the UMP on a non-dry mag, the bolt must be pulled back manually, as the hold-open does not engage when there are rounds remining in the mag.


    Also in the animator's defense, you really can't make different animations for dry and partly-full magazines.

    after checking this skin out and using it, i have two suggestions:

    1. exaggerate the fire animations more. .45 acp is a powerful cartridge, make it look that way.

    2. make the w_model with the tactical foregrip so that it doesn't look awkward, but keep the player view the same.

    9.7/10

    .22LR < .50 BMG avatar
    Mantra
    .22LR < .50 BMG
  • 9y
    5m0k3 avatar
    5m0k3 Offline
    Member Joined 9y
    Very Nice. Got my download

    9.2/10

    Bananite
  • 9y
    Posted by ManTuna

    Posted by HalfEvil333

    Nice skin, but bad anims. The UMP's bolt stays open when the last bullet is fired, there's no reason, actually it's impossible to pull that bolt back when you try to reload (impossible because it does it for you). Oh, and there's no grip in the front, so the w_model looks funny. Dfinately doesn't deserve that "realistic" stamp.
    The other Hellspike UMP is much better, the one with Valve anims and just slightly off-centered origins.


    Yeah, I understand the w_model deal. but I had no idea the UMP reloaded like that.. I figured it was the same way as the MP5 - Pull bolt, lock it. Remove magazine. Insert new magazine. Release bolt.

    Oh well.


    Yeah, the UMP and MP5 both fire from a Closed bolt, where the round is fired, and the next chambered in, in that order, but the UMP, being newer than the MP5 has this cool little device that snaps the bolt back when the magazine runs dry, removing a step from the reloading process.

    In the animator's defense, though, to reload the UMP on a non-dry mag, the bolt must be pulled back manually, as the hold-open does not engage when there are rounds remining in the mag.

    10/10

    This Guy's a Jerk.
  • 10y
    1nfamous avatar
    1nfamous Offline
    Member Joined 10y
    553 points Ranked 7950th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Pros: its bad ass bulky
    Cons: none
    Improvements: none
    Notes: love it

    10/10

    Killing is Easy As Breathing avatar
    Mantra
    Killing is Easy As Breathing
  • 10y
    ManTuna avatar
    ManTuna avatar Offline
    Member Joined 11y
    50,133 points Ranked 75th
    23 medals 5 rare
    • 25 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 50 subscribers Medal icon
    • Reached 1,000 Points Medal icon
    Posted by HalfEvil333

    Nice skin, but bad anims. The UMP's bolt stays open when the last bullet is fired, there's no reason, actually it's impossible to pull that bolt back when you try to reload (impossible because it does it for you). Oh, and there's no grip in the front, so the w_model looks funny. Dfinately doesn't deserve that "realistic" stamp.
    The other Hellspike UMP is much better, the one with Valve anims and just slightly off-centered origins.


    Yeah, I understand the w_model deal. but I had no idea the UMP reloaded like that.. I figured it was the same way as the MP5 - Pull bolt, lock it. Remove magazine. Insert new magazine. Release bolt.

    Oh well.
    I make shit move avatar
    Mantra
    I make shit move
  • 10y
    HalfEvil333 avatar
    Member Joined 10y
    490 points Ranked 8895th
    Nice skin, but bad anims. The UMP's bolt stays open when the last bullet is fired, there's no reason, actually it's impossible to pull that bolt back when you try to reload (impossible because it does it for you). Oh, and there's no grip in the front, so the w_model looks funny. Dfinately doesn't deserve that "realistic" stamp.
    The other Hellspike UMP is much better, the one with Valve anims and just slightly off-centered origins.
  • 10y
    bocoboco avatar
    bocoboco Offline
    Member Joined 10y
    952 points Ranked 4926th
    Posted by ManTuna

    I don't know how to fix the clipping :(

    This was just a request that I made, and BadPrankster compiled it for me. I only fixed a sound problem.

    And yes I got permission from Mike-, I asked him a few days ago if I could release, and he said I could.


    It's ok. I think we will all live.
    If you can't beat 'em, eat 'em

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
Hellspike
Unknown
Logger
Unknown
Cypher
Unknown
Mike-
Unknown
Vunsunta
Unknown
BadPrankster
Unknown
Sober
Unknown

Submitter

ManTuna avatar
ManTuna avatar Offline
Member Joined 11y
50,133 points Ranked 75th
23 medals 5 rare
  • 25 posts awarded Exemplary Feedback Medal icon
  • 50 posts awarded Exemplary Feedback Medal icon
  • 100 posts awarded Exemplary Feedback Medal icon
  • 6 years a member Medal icon
  • Reached 50 subscribers Medal icon
  • Reached 1,000 Points Medal icon

ManTuna avatar
ManTuna

Redistributor
Are you the owner? Request Ownership
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Sub-category
UMP45 icon
UMP45
Super-category
SMGs icon
SMGs

Attributes

Stats

Posts
28
Views
19,522
Downloads
3,353
Date Added
10y
Date Modified
3y
Sign up to access this!

License

To use these animations for any model, you must ask Mike- for permission before you release.

More from Submitter

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel