Download Juniez' SMG1 Remake on MMod Animations by Shadow_RUN and this, put the VPK files in the custom folder and make sure my mod is over Shadow_RUN's mod, this will cause mine to overwrite Shadow_RUN's mod leading to my textures being used instead of Shadow_RUN's
Now to the backstory for the mod, but you can just skip the paragraph if you really want too.
I decided to try to add a lambda too juniez's SMG before but when that happened I realized that I somehow opened the gate of learning how to use selfillum, and by that, I mean that it was Fullbright because I didn't add an alpha mask to the red oval light under the crosshair, this is when gunship MKll (Yes, the actual one, i was on the MMod discord trying to figure out how to fix it) told me a vague way to fix it, of course i found a GB tutorial that taught me every step of the selfillum process, and while trying to find a tutorial like that one before i knew of its existence, i found out i could add a detail texture to the SMG, which is what i did, and i copied the code from the best of all worlds HEV arms (Creator is fine with me doing so)
if you dont want too read the backstory, all i added was lambda, remade selfillum light with pulsing one, and a detail texture
I have gotten permission from Shadow_RUN (textures) and Slip Union (pulsing code from this mod) and im in SU team
Be like me and get permission too use this content and do not redistribute without permissions, even if modified.