Hyper and GPF had made me aware that there was some interest in a public release for this one.
Model and animations were converted by Dario in bulk. I then mapped them to the corresponding 06 animations and tested on real hardware.
Hyper, GPF and Nonami made a few updates for this release. Shaders have been redone by GPF, along with the model for cutscenes; Hyper worked with him to get the Gem material looking correct and re-organised some of the animations for a more refined experience, as well as adding cutscene support; Nonami added emissive materials to both the in-game and cutscene models.