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Things to keep in mind if you try this yourself: All faces must be triangulated, All vertices need to be assigned to a vertex group, however you don't have to use every vertex group the original model has. Check the modifiers tab and make sure it has an armature modifier attached to the original models skeleton. Animation editing is not possible at this point in time. Always make sure to keep "Use Original Bones" checked when importing your model into Switch Toolbox , even with no changes made to the skeleton if you import the skeleton from your own model you'll end up with a T-Posing model
Credits: Me for this model edit. GameFreak/The Pokemon Company for the original models of Conkeldurr and Combee.