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Model was edited in blender. Changes not listed in the images is the extra polygons around the back and uv-mapped scapulas. Also some extra polygons on her tail to make it smoother.
And also! Even though the How to replace sa2 character modelsguide clearly stated; - Dont touch the bones. Dont rename them, dont move them, just leave them as they are. I did touch the bones. The hip-bones and knee-bones were adjusted, to fix the walk cycle after the boots' height was lowered.