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DOOM-Kinda Force a Nature FP Animations

A Skin Mod for Team Fortress 2

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Updates

A few hours from the new relase! 9d
  • Overhaul EVERYTHING re-done from zero.
Just a few hours from the release of the WiP that I promised, a whole new animation pack for the Force a Nature with never seen customizations, everything you need to modify them and of course more DOOOOOM!!! wait for the release this day!!!



Note: This is NOT the finished work so far, but I want to communicate and see some feedback on the anims, not trying to over-hype, instead, to promise you this will be a BIG thing! :D

Note2: Sorry for taking so long to make the new animation pack I promised, I was busy because of school but thanks to quarantine now I can make mods A LOT faster, and A LOT better ;)


Coming soon... 1mo Overhaul Changes from the Beta Version 3mo Addition2 Adjustment Improvement Tweak

New Animation Pack Soon!

DOOM Aesthetic, TF2 Style.

These animations combines the DOOM Aesthetic with the TF2 Style, making it very good-looking while using in-game, the animations also look good with 70 FOV and Min Viewmodels.

If you want to have more DOOM in Team Fortress 2, I included a completely centered version with the same animations!

I want to thank Ch3f for basically helping and advising me with everything, without him this mod wouldn't be possible! Ch3f

Files

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  • Demo Meme avatar
    Demo Meme Joined 1y ago
    Dead
    502 points Ranked 45879th
    access_time 5d
    The reload seems a little... stiff, I mean the way it just stays there completely still until the shells go in, it kinda takes away from the well-made parts of this
    • Agree x 1
    • Helpful x 1
    Very Cool
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  • Pyro The Joe avatar
    Pyro The Joe Joined 2mo ago
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    202 points Ranked 56625th
    access_time 2mo
    Very nice work! I have never seen someone try custom animations with the Force-A-Nature
    • Thanks x 1
    I wanna die
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  • Real Statis avatar
    Real Statis Joined 2y ago
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    145 points Ranked 61948th
    access_time 2mo
    Dude been waiting for this to come out and see how amazing it was and you pulled through, really has a sort of DOOM feel to it, great job :D
    • Thanks x 1
    Real Banana avatar
    Mantra
    Real Banana
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  • PakkoGraphic avatar
    PakkoGraphic username pic Joined 7mo ago
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    482 points Ranked 46290th
    6 medals 1 rare
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    PakkoGraphic avatar
    PakkoGraphic
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    The Starboard Crusaders [SCS]
    access_time 3mo edit 3mo
    A lot of animation work, good job!

    and Merry Christmas!
    • Agree x 1
    • Thanks x 2
    • Cheers x 1
    I'm not dead. avatar
    Mantra
    I'm not dead.
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  • access_time 3mo
    Okay i feel a bit mean for saying\thinking this but the inspect animation feel's a little too soft its supposed to be based around doom animations and i don't think doom guy slowly opens the shotgun that way but its my opinion do with it as you will.
    • Agree x 1
    • Interesting x 1
    I am watching
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  • Ch3f avatar
    Ch3f Joined 6mo ago
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    357 points Ranked 49291st
    access_time 3mo
    Thanks for crediting me again and it looks great, I'll help solve this weird Idle loop glitch if i can

    I'd love for you to do something with the scatter gun though ;)
    • Interesting x 1
    • Thanks x 1
    Sn0rt
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  • access_time 3mo
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Credits

Key Authors
Suaj
Suaj Joined 10mo ago
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436 points Ranked 47209th
Animator and compiler
BEST HELP EVER
Ch3f
Ch3f Joined 6mo ago
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357 points Ranked 49291st
A LOT of help with everything
Teacher
Paysus
Paysus Joined 7y ago
Skinning/Modelling Expert
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75,778 points Ranked 58th
26 medals 2 legendary 5 rare
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Compiling tutorial and Inspiration
Special Thanks
[N-Cognito] avatar
[N-Cognito] username pic Joined 8y ago
TF2 Manager
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36,678 points Ranked 118th
39 medals 5 legendary 7 rare
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SCA and Blender Rigs
Polybagel
Polybagel Joined 2y ago
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2,121 points Ranked 20677th
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FP Animation Tutorials (YouTube)

Submitter

Suaj avatar
Suaj Joined 10mo ago
Probably asleep
436 points Ranked 47209th
Suaj
Creator
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Development Info

Notes
I was playing Team Fortress 2 while hearing DOOM music and I tough: "hey, wouldn't it be cool if the Force a Nature had the DOOM II's Super Shotgun animations?", so I searched in Gamebanana for mods like that; I found one, installed it and then I realized that sadly the animations didn't fit TF2...

So I decided to make them with the TF2 Style without changing the DOOM Aesthetic.

Ch3f helped A LOT with everything, even though Paysus made her tutorial very clearly and I watched Polybagel FP animation tutorials on YouTube, I used to mess up quick and giving up, but as I said Ch3f helped me and now I could finish my animations! they aren't anything compared to Paysus, N-Cognito's or even Kiyoshi's Animations, but I always try my best!
Work in Progress
DOOM-Kinda FaN Animations (WiP Version)

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Animations icon Animations
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Aesthetic
Cartoon
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Final
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Custom
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Default

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