The intro now uses a variable system to detect if the opponent's intro is finished or not.
"FIGHT!!!" now appears once Non-Human has control when the round starts.
Changed the health value and defence value.
Non-Human's portrait and intro/victory sprites have been given proper eyebrows from the fangame.
Giant Boulder has been given a hitbox to deal with most projectiles coming intact with it.
The attacks have been given a guard.pausetime to easier strike back after the stun.
Fixed an issue, where the arrow points the wrong way when activated.
Reduced defence power by 5.
Reduced attack power by 10.
"READY!? FIGHT!!!" is now ontop of the frames.
Modified the super armor's current animation frame a bit. Hopefully it shouldn't skip any frames now.
Make your selection, now.