Black Mesa:Source Tripmine (HQ) model for Half-Life 1!
From now on, I will no longer allow redistributing my next BM:S skins.
Some people who use and share my skins in their mods (not everyone) don't even mention a letter of my name to credits section. Although I try to fix the problem by talking to them, this problem doesn't end.
That's why I made that decision. You can still use this skin unless redistribute it.
Suggested submission: BM:S Spas-12 Shotgun (HQ)
The poll system had a problem so nobody could vote in this poll.
So I made the ranking myself according to the difficulty of the skins and opinions of commentators.
Here is the ranking status:
I had a lot of trouble with the arm models. The game only activates the first 2 "$bodygroup" commands. I have arm files divided into 3,4 parts. + Tripmine v_model
The only solution is to add the triangles to the v_tripmine model as much as possible. I tried the rest to fill 1 smd (the first bodygroup) and used the remaining part (itself is the right hand) in the "$body" command.
As you can imagine, the right hand can appear in the game.
If you try on a very large map you will see.
There is a solution for mappers. If there is a wall between the hand model and the tripmine model and if the player can't see the tripmine because of the wall, the engine will ignore the rear tripmine model and will not load it. Since the tripmine model will not appear, the hand also will disappear.
However, the right hand will appear again when the engine loads the tripmine model.
Until you blow them up...
-View models (v_tripmine)
-World Models (integrated with v_tripmine)
-Sounds (Tripmine Sounds)
-There is no EXTRA in this submission :(
-Texture quality is increased and protected.
-The "Fidget" sound has been splitted into 3 parts.
-Blender ("World & Ground" Animations)
-Gimp 2.0 (Texture edit)
-Studiomdl (Model Compile)
-Crowbar (Model Decompile)
-Milkshape 3D 1.8.5 BETA (Split the model)
-Audacity® (Convert sounds)Hope you like it.
(If you have a problem with the model, you can write me your problem.)