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I have not been able to fix Heavy or Soldier's phong-laden fists at the moment. The fix will come though!
This pack aims to make the hands as accurate to their thirdperson counterparts as possible. Some stuff, like Sniper's hands are not possible for me since I am not a modeller. If anyone wants to help me with this, by all means, go ahead! Also, not all of the classes have drastic changes, some are very subtle (Demoman), whilst others are meant to be noticed (Soldier).
The following changes were made: Scout - Has more tan hands, with his bandages now more whitish with a slight blue tint.
Soldier - Hands have a new tone accurate to his playermodel and his sleeves are darker with new cuff detail.
Pyro - Yellow bits are slightly lighter and grey parts have been recoloured to be slightly more green & darker.
Demoman - Hands are darker to match with his playermodel.
Heavy - Skin tone modified to be accurate to playermodel, and gloves are more brown. Fingernails are now gone too.
Engineer - Modified skin tone on left hand, Cream Spirit Gunslinger & Gloves.
Medic - Gloves are re-coloured for consistency to the playermodel.
Sniper - Skin tone re-coloured for playermodel consistency, with better shadow on his wrist. Glove saturated too for the same reason.
Spy - Sleeves are accurate to his playermodel now.
If it not too much to ask but could you create a seperate folder where you separate these into their own classes? I kinda just want the spy ones since the old consistent spy sleeves are broken and this is practically the only one working but the entire pack conflicts with my other view model mods I use for the other classes that do mostly the same things as this one.