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Thirdperson Accurate Hands

A Skin Mod for Team Fortress 2

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Updates

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yes 29d
  • Addition Individual classes split into folders for ease of access
Update 1.2 1mo BugFix Update 1.1 1mo Addition
This pack aims to make the hands as accurate to their thirdperson counterparts as possible. Some stuff, like Sniper's hands are not possible for me since I am not a modeller. If anyone wants to help me with this, by all means, go ahead! Also, not all of the classes have drastic changes, some are very subtle (Demoman), whilst others are meant to be noticed (Soldier).

The following changes were made:
Scout - Has more tan hands, with his bandages now more whitish with a slight blue tint.

Soldier - Hands have a new tone accurate to his playermodel and his sleeves are darker with new cuff detail.

Pyro - Yellow bits are slightly lighter and grey parts have been recoloured to be slightly more green & darker.

Demoman - Hands are darker to match with his playermodel.

Heavy - Skin tone modified to be accurate to playermodel, and gloves are more brown. Fingernails are now gone too.

Engineer - Modified skin tone on left hand, Cream Spirit Gunslinger & Gloves.

Medic - Gloves are re-coloured for consistency to the playermodel.

Sniper - Skin tone re-coloured for playermodel consistency, with better shadow on his wrist. Glove saturated too for the same reason.

Spy - Sleeves are accurate to his playermodel now.

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Credits

Key Authors
Sandvich Thief
Texturer
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Fixing Phongmasks on Heavy & Soldier
Original Authors
VALVe Software
Original Textures

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Sandvich Thief username pic Joined 8mo ago
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Sandvich Thief

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Development Info

Notes
I didn't like how VALVe's viewmodels were drastically different to the thirdperson models, so I made this.

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Attributes

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Custom
Texture
Custom
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Default

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