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Deagle: Has a smoother magin animation and more aggressive shooting animations. m3: Fixed the flashlight not moving during the shooting animation. Has more aggreessive shooting animations with more recoil. xm1014: Has more aggressive shooting animations. Tmp: Smoothed out the draw animation to make it less chaotic. Has more bouncy recoil that goes left and right instead of up and down. Ump45: Has more rhythmic recoil. Smoothed the end of the draw animation. M4a1: Unsilenced shoot has more rhythmic recoil. Smoothed the silencer adding and removing animations. The end of the reload is changed to move further away from the player (previous version was too close) Doing this shows an error however, you can see the end of the stock model. Ak47: Has a more aggressive draw animation. The magin sequence of the reload has the magazine 'rock' into the gun as it's supposed to. Sg552: Smoothed the end of the draw and start of the reload. Has more rhythmic shooting animations. Scout: everything is changed. Previous version was awful. Has a smoother draw, with brand new shooting and reload animations. G3sg1: Has 1 new shoot animation. The end of the boltslap on the reload is changed to be more natural.
That leaves everything else being new. USP45, Fiveseven, p90, m249, and Knife. Hope everyone enjoys! Let me know if there are timing errors or things that need to be fixed. It uses default scripts and sounds, so you may need to remove those prior to downloading.
Can you modify the default models to work with the textures from the CS Source version that was shown at E3 in 2004? I found them in CS Source's files, as its worldmodels still uses those. I can provide you the textures if you want.
Nice but there's some more errors on M4A1. When the gun is suppressed, it doesn't have its flash hider fully covered. Also when you take the gun out, the forward assist is static and does not move during the reload animation.
For those who are asking if this animation works with custom skins and reskins. Yes, it works.
Tip: Skins are materials and animations are models. Only if the materials names looks exactly like original game files names. If not, then it requires model to be worked. For example Thanez Revolver from HL2.
pack is really good and like it makes the original weapons better, but the ONLY thing i have a bit of problem with is the p90, should be moved just slightly further away and down a bit because it seems to be a tad bit too close/low fov compared to the rest of the weapons and can be off when switching weapons. thats just my opinion and may not be a big deal to anyone else but its just something that looks strange to me at least.