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Fixed Viewmodels

A Skin Mod for Team Fortress 2

Updates

[1.5] Major update 19d
  • Refactor All animations fixed from scratch without using SCA
  • Addition Grappling hook fixed for all characters
  • Addition Spell and throw animations fixed for all characters
  • Addition All-class melee animations fixed for all characters + inspect
  • Addition [Scout] Mad Milk fix + inspect
  • Addition [Scout] Cleaver fix + inspect
  • Addition [Soldier] Rocket fix
  • Addition [Pyro] Gas Passer fix + inspect
  • Addition [Pyro] Hot hand fix + inspect
  • Addition [Pyro] Secondary inspect fix
  • Addition [Pyro] Melee inspect fix
  • Addition [Demoman] Secondary fix + inspect
  • Addition [Demoman] Melee fix + inspect
  • Addition [Heavy] Sandwich fix + inspect
  • Addition [Engineer] Secondary fix + inspect
  • Addition [Medic] Primary inspect fix
  • Addition [Medic] Melee fix + inspect
Animations fixed:
Scout - 52
Soldier - 84
Pyro - 38
Demoman - 38
Heavy - 26
Engineer - 41
Medic - 29
Sniper - 20
Spy - 80

408 total
[1.4] Shortstop 5mo Addition2 [1.3.1] Optimization 6mo Optimization [1.3] More fixes 7mo Addition5 Improvement2 Optimization [1.2.1] unexpected crashes 1y
Fix list? After 3 month of work, I can say that almost all weapons are fixed.
If you see the right hand in some animations, I have not found a solution for this because weapons are attached to the right hand. But it appears only at very high viewmodel_fov values, like 170.

Full installation:
1. AIO means all-in-one. Move ur_fvms_15_AIO.vpk to your tf\custom folder
2. Add to autoexec.cfg:
   map_background preload_room; wait 10; disconnect
   or
   map_background background01; wait 10; disconnect
3. Done!

Custom installation:
1. Open "Separated" folder
2. Select .vpk files you need (example: if you need only demoman fix, select ur_fvms_15_demo.vpk)
3. Move selected .vpk files to your tf\custom folder
4. Add to autoexec.cfg:
   map_background preload_room; wait 10; disconnect
   or
   map_background background01; wait 10; disconnect
5. Done!

Old installation (v1.4):
1. Open fixed_viewmodels_14.zip
2. Move ur_viewmodels_[character you want].vpk to your tf\custom folder
3. Add to autoexec.cfg:
   map_background preload_room; wait 10; disconnect
   or
   map_background background01; wait 10; disconnect

Working on Valve servers!

with mod / without mod screenshots:



Use only Spy and Soldier fix if you have random crashes.

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  • Flpstrike avatar
    Flpstrike Joined 2y ago
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    481 points Ranked 46727th
    access_time 7d
    I can't understand this, why the TF2 Devs don't just add this to the game?!, what if someone sended this to their e-mail...
    One of many Gamers
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  • AtomicTEM avatar
    AtomicTEM Joined 4y ago
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    218 points Ranked 55984th
    15 medals 2 rare
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    access_time 18d edit 18d
    Latest update compatible with 70 fov fix pack?

    Compatible with revolver improvement pack?

    Have you thought of putting your fix on the steam workshop?

    Or submit this to creators.tf?
    Energizing Games since 2012
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  • kah0o avatar
    kah0o Joined 30d ago
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    access_time 30d
    I have found a fix to the annoying spy sounds. This vpk does not have the spy draw sounds.

    http://www.mediafire.com/file/ny5xshk0efnwgrh/ur_viewmodels_spy.vpk/file
    Bananite
    URL to post:
  • GmeX avatar
    GmeX Joined 1mo ago
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    access_time 1mo
    Duuude, i don't like the knife switching sound. How can i turn it back to default? I tried to delete it through gfscape (sound cache was in soldier's fix, wut), but it didn't work

    Bananite
    URL to post:
  • AtomicTEM avatar
    AtomicTEM Joined 4y ago
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    218 points Ranked 55984th
    15 medals 2 rare
    • Returned 1000 times Medal icon
    • Thanked 50 submitters Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • Returned 100 times Medal icon
    access_time 1mo
    Does this work with 70 fov fix pack?
    Energizing Games since 2012
    URL to post:
  • ryayen avatar
    ryayen Joined 2mo ago
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    access_time 2mo edit 2mo
    hey idk if this is from this mod but as spy when I switch to a knife the sound is different from default. if it is caused by this could you get rid if it?
    Bananite
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  • FIEND666 avatar
    FIEND666 Joined 3mo ago
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    access_time 2mo
    is there anyway to fix the awkward rockets at the bottom when you're on anything but original 
    Bananite
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  • FIEND666 avatar
    FIEND666 Joined 3mo ago
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    access_time 3mo
    Can you fix it for the cleaver?
    Bananite
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  • MrPL8ZuSPY avatar
    MrPL8ZuSPY Joined 3mo ago
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    33 points Ranked 69256th
    access_time 3mo
    i love the soldier gun Original Dick XD
    Bananite
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  • dustinpesl avatar
    dustinpesl Joined 12mo ago
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    access_time 4mo
    on the right arm of engie with the southern hospitality has broken view model even low as viewmodel fov 70
    sorry for replying so late
    Bananite
    URL to post:

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Credits

Key Authors
ur kitty
ur kitty Joined 1y ago
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ur kitty Joined 1y ago
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ur kitty
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Attributes

Animation
Aesthetic
Default
Texture
Default
Model
Default

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