Black Mesa:Source Shotgun model for Half-Life 1.NOTE: Although this model has already been made by others,
I ported this model by myself.
Full image (PNG)
Suggested submission: BMS-The 4 Weapon's Alternatives Pack
Failed Todo: Work on FOV distance of "view model"
I didn't get the positive result from Shotgun's FOV distance of "view model" work.
When you use shotgun in Half-Life, if you want shotgun's view to look same as in BMS, you must enter a value below 70 in the "default_fov" command to console. However, this will also reduce field of view.
If you find a solution about this, you can write me.
-View models (v_shotgun) (There is also an alternative version in alternative archive.)
-World Models (w_shotgun*(There is also a "low number of triangles" version), w_shotbox, shotgunshell, scigun)
-Sounds (Shotgun Sounds, Alternative reload sound, Shotgun shell sound)
-EXTRA : BMS Ground Sentry (HQ)
[EXTRA] Sentry's Features-It uses Half-Life animations.
-It has variable screen.
When it is off or on and deploying or firing it writes [Ready] on the screen.
When it dies, it writes [Error] on the screen.
-Texture quality is increased and protected.
-Muzzle Flash has been developed.
-Added HumanGrunt with Shotgun (HL,Op4,Blue Shift) (ONLY FOR HD MODELS)
-Gimp 2.0 (Texture edit)
-Studiomdl (Model Compile)
-Crowbar (Model Decompile)
-Milkshape 3D 1.8.5 BETA (Split the model)
-Audacity® (Convert sounds)Hope you like it.
(If you have a problem with the model, you can write me your problem.)