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Maestra Fénix and AsG_Alligator's APC

A Skin Mod for Half-Life 2

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V2 - 23/08/2019 24d
  • Overhaul Mesh smooth fixes, new wheel model, and new textures by AsG_Alligator.
  • Tweak Tweaked VMT settings, bit better LODs and prop wheel physics.
Thank AsG_Alligator for liking this addon so much, that he offered me to improve their textures, and then some mesh tweaks.

A deserving remastered model for the old V-100 APC

It took forever since I was really busy lately, but I finally completed this project.

Using as a base the original APC model ( which Valve did very close to the real life Cadillac Gage Commando V-100 ), I improved the original mesh, added more details, did new wheels, redid the UV map, added LODs and an ammo box at the rear. Sure, any other experienced modeller / 2D artist would have made a better work, but I guess I did a decent job here.

When compared with previous APC model replacements, the advantages are that the turret actually rotates 180º ( like the default buggy, rotating to the sides, not a full 360º since is hardcoded ) rather than the bugged 90º present at the original model from Markworth, and a script so the wheels doesn't actually sink into the ground.

This script not only solves this problem, but also solves others that cause this big size like actual 4x4 traction ( so the APC doesn't have many problems on climbing hills ), and a greater horsepower / turbo ( so is able to outrun and beat the train part ).

The pack includes eight different skins ( default green, UN paint, forest camo, desert camo and rusted variants of them ), but as a bonus, a model replacement to the original APC props, so one can see it in d3_c17_06a ( and any custom map that uses it ).

Feel free to use this on your own mods / packs or even to further improve it, just credit me and AsG_Alligator.

Notes:

-Due the bigger size, you might have trouble on some narrow places ( especially tunnels ), as well as easily getting stuck ( since most props gets under the wheels, especially Rollermines ), forcing you to dismount and use your Gravity gun. The turret ( and your view ) will clip on some parts but it doesn't really affect the gameplay.

-Even if all the entry / exit positions have been altered in order to fit the new dimensions, sometimes the game will not let you dismount correctly ( this can happen to you in d2_coast_01 ), but nothing that the Gravity Gun can't solve.

-Since the turret is at top of the APC, you will not be able to target the enemies coming into your sides on close, bear that in mind.

-Not always, but seems that the blur movement gets shown when driving around. No idea why this happens as it doesn't happen with the buggy ( maybe due the eyes being at the top? ).

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Credits

Key Authors
Maestra_Fenix
Maestra_Fenix Joined 10y ago
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Modeler, 2D Artist
AsG_Alligator
AsG_Alligator Joined 9y ago
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New textures, new wheel model, mesh smooth fixes
Original Authors
Valve
Original mesh
Special Thanks
Markworth
Markworth Joined 12y ago
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12,370 points Ranked 458th
QC base settings, rig positions

Submitter

Maestra_Fenix avatar
Maestra_Fenix Joined 10y ago
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5,672 points Ranked 1145th
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Maestra_Fenix
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