Manaka skin w/custom anims

A Skin Mod for Sven Co-op

Custom animations because default biped is boring.

Yep, I'm still alive xD
I finally finished, well, I finished it last year but I was too lazy to deal with this new GM UI soo...
I finally got the patience to upload this Manaka model to GM for SC 5.0+ versions.

It all begun with making some female armature out of the shygal one but just ended up doing a new one to fix several rotation issues, and I needed some model to test on so I was looking for some but all resulted in being 100k+ poly or other big number, and since I'd be modifiying it I opted to make a new mesh again that fits perfectly to this armature that wouldnt stressout this old engine.

This Skin uses flatshade.

It only has two death animations because I'm not that great with that.

================================================================================
Special thanks to :

Laala "Black Sparkle" Manaka - from official sven coop discord server for the Idea.

The-303 - He's a nice guy and answered a bunch of my questions/issues  and provided some suport.

Daijobu.org Community - Provided support and motivation.

Model Details:

Size: 3,12 MB (3.279.620 bytes)

Polycount: 9496

Verts: 5303

BoneCount: 118

================================================================================

Installation:

Uncompress the files on the Sven Co-op installation folder.

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Files

  • KZ-Sheez avatar
    KZ-Sheez Joined 3y ago
    Offline :c
    21d
    Exelente trabajo compa. mas leña para el carbon

    10

    Bananite avatar
    Mantra
    Bananite
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  • NadaAfterwards avatar
    NadaAfterwards Joined 9mo ago
    Offline
    126 points Ranked 62055th
    22d
    "I opted to make a new mesh again that fits perfectly to this armature that wouldnt stressout this old engine."

    This, this helps me regain faith in the SC porting community. Thank you for not just thoughtlessly releasing a 100k model to the public.

    One more thing and I hope it doesn't come off as rude again. I see your model has an extra set of joints in the arms from which the attachments are linked to, I want to know why aren't they linked to the main joints instead.
    I asked this to another person before who used the same technique but I didn't quite get a concrete answer, they said "It is the only method that can be used to adapt any model to sc," which doesn't really make much sense to me since lots of other models don't use this method and work just fine.
    URL to post:
  • Ciga avatar
    Ciga Joined 2y ago
    Offline
    22d 22d
    Modelo culiao weno, +10 bru me encanto
    El trapito es más rico
    URL to post:

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Credits

Key Authors
Mementocity
Mementocity Joined 2y ago
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145 points Ranked 59630th
Modeler, Animator, Texturing, Coffee and meme Supplier

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Mementocity avatar
Mementocity Joined 2y ago
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Mementocity
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Model
Custom
Texture
Custom
Animation
Custom
Aesthetic
Default

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  • 93 DLs
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  • 4 Posts
  • 22dSubmitted
  • 22dModified

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90 bScore
10 Rating

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