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Improved Metrocop Redux V2

A Skin Mod for Half-Life 2

Updates

Version 2.2 RNG Edition 1y
  • Addition RNG option
  • Addition Boot sole texture
RNG is actually possible in Half-Life 2, huge thanks to Shadow_RUN for trying out Ellie's guides on RNG for making this possible
Version 2.1 2y Addition
Version 2.2 now has a RNG variant. "Wait how? I thought the closest thing was to modify the map and that method doesn't even do RNG?" I used to think so too but thanks to Shadow_RUN, RNG can be done in HL2 by following Ellie's guides that were made for L4D2. This RNG type from the guide is Real RNG, meaning that the variants will be loaded in the same map at the same time! If you want both standard and the blue eyed version at the same time, just grab the RNG VPK and you'll encounter both.

This is version 2 of the Improved Metrocop Redux. Featuring enhanced parts from the source files of one of the earlier Metrocops and now using Paynamia's HQ model.

This mod/skin is a combination of all the highest quality improvements for the
default Metrocop, while staying as "canon" and "lore-friendly" as possible.
All fixes also apply to Barney.

Features:
- HD textures with NEW improvements (new gloves & gadgets)
- High quality normalmaps
- Reflections, phong and rimlighting
- Higher quality model
- 5 fingered hands
- Glowing gadgets
- Improved texture mapping
- Fixed undeployed manhack textures (while on shoulder)
- All texture & model improvements apply to Barney
- Supports Ep1 Barney
- Alternate blue eye version (with glowing eyes!)

Known Issues:
- The back of the vest still isn't 100% aligned.
- Upon death, the ragdolls tend to to be a bit "jumpy." This is due to how Crowbar handles compiling models sometimes.
- RNG upon death, the blue eye version will turn back to the regular

Future Plans:
- Separate hexed model pack of a couple of variants (nothing too outlandish, will be a separate upload for Garry's Mod)

Credits:
Valve        - Original model & textures; HD source images
themanclaw    - Most of the HD textures; normalmaps
Paynamia    - Improved model & UV mapping; reflection mask
LambdaFox    - Texture improvements & editing
Clatronix    - Screenshots, VMT writing, readme, minor fixes & additions

Themanclaw hasn't been online for about two years and his license for the Improved Metrocop says "If you're going to re-distribute this skin, just give me credit " so if he does come back and would have an issue with this upload to please contact me and we'll work something out.

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  • access_time 2mo
    Thanks a lot! This is great.
    • Thanks x 1
    Bananite
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  • access_time 1y
    NICE
    • Thanks x 1
    AnAussie
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  • JucktheRippa avatar
    JucktheRippa Joined 6y ago
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    access_time 1y
    This looks really good in game but damn, are you sure there's no way to fix these jumpy ragdolls? They kind of break the immersion.
    Bananite
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  • Gamma_AMOP avatar
    Gamma_AMOP username pic Joined 2y ago
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    access_time 1y
    Hey! Can you make same police vest for rebel
    • Agree x 1
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    Mantra
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  • Muh_Face avatar
    Muh_Face Joined 7y ago
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    access_time 1y
    Can you usr RNG to add the Elite Metrocops?
    Bananite
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  • Gamma_AMOP avatar
    Gamma_AMOP username pic Joined 2y ago
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    access_time 1y
    Can you make MMOD version eyes glow for it
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    Mantra
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  • FelipeGames2000 avatar
    FelipeGames2000 Joined 3y ago
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    access_time 1y
    What is RNG?
    Someone with no life
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  • [DEW] Patornz avatar
    [DEW] Patornz Joined 1y ago
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    access_time 1y
    hmm is it possible that you can remake or made the soldier ( shotgunner and the prison guard ), elite , human and the rebel a proper over houl? like this for example staying true to the original model but with higher detail of course. iam just askin is it possible or will you make it someday?

    • Agree x 1
    • Win x 1
    • Interesting x 1
    Bananite
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  • alexd_stark avatar
    alexd_stark Joined 2y ago
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    access_time 1y
    Suggestion!
    Turn off the RNG for dead bodies.
    Make it no glowing eyes,because it looks logical that after killing it won't glow or won't change to glowing one...
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    LambdaFox Joined 3y ago
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    access_time 1y edit 1y
    I didn't realize that after doing the last update, I accidentally included a metrocop sheet without the armband markings (oops) so I'll apply the selfillum to the correct sheet and then make updated VPKs, sorry for the inconvenience and the archive will be updated soon to include the fix.
    Psalm 91
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Credits

Key Authors
LambdaFox
Texture improvements & editing
clatronix avatar
clatronix username pic Joined 4y ago
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2,797 points Ranked 19980th
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Screenshots, VMT writing, readme, minor fixes & additions, blue eyed version
Shadow_RUN
Shadow_RUN Joined 6y ago
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24,741 points Ranked 214th
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Making RNG version by following Ellie's guides
Original Authors
Paynamia avatar
Paynamia username pic Joined 11y ago
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Improved model & UV mapping; reflection mask
themanclaw
themanclaw Joined 13y ago
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Most of the HD textures; normalmaps
Valve
Original model & textures; HD source images
Special Thanks
JucktheRippa
JucktheRippa Joined 6y ago
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Suggesting Paynamia's HQ Civil Protection
Ellie
Creating RNG guides for others to use

Submitter

LambdaFox avatar
LambdaFox Joined 3y ago
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LambdaFox 105th Inc. Flag
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105th Inc.

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Category

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Combine icon Combine
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NPCs & Enemies icon NPCs & Enemies

License

themanclaw's original license: "If you're going to re-distribute this skin, just give me credit."

Attributes

Aesthetic
Default
Development State
Final
Animation
Default
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Recolor
Model
Custom
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