Half-Life: MTB Weapons Pack

A Skin Mod for Half-Life

Sorry for tooking so long
and maybe unperfect credits

This skin pack took me A while to made


There is something that you may notice on the credits, its not perfect

If you know  the people associated with this pack, you can tell me in the comments



Basically some of weapons are taken from Half Life HD packs like Overhaul and Ultra Definition pack, Half-Life Gold, and several HL Weapon packs from GB, some of them don't give A full credits



All credits belongs to respectfull people

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  • Good! im installing. I need to copy the valve folder and replace?

    SoNiCtHeBoMmEd1234
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  • CyborgParrot avatar
    CyborgParrot Joined 5y ago
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    2mo
    Pretty great stuff here.

    Will you make a Pack for Opposing Force, Blue Shift, and maybe some of the best/most popular Half-Life Mods?
    • Agree x 1
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    Mantra
    Yo Joe!
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    Bobito Pawner username pic Joined 9y ago
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    2mo
    I like how you do your animations. It's defined in a way. Although I think you really rushed this pack. It's not smooth although I know you can do it.(i'm lazy too xD).

    Since there's no ik rig in MS3D, you need to pay attention to the aesthetics of the hands, especially the fingers. Check how you hold and grip in real life. The v_crowbar model, has the thumb on the right, look weird although, it's not bad since it's not noticeable in-game.

    Your deploy animations are edgy. For the 357 draw, I suggest that you also move the hands a bit, rotating it to left, then going right to give it a nice touch. Check HL2 draw animations.

    I like the 357 so far, the crowbar and the tripmine.

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    Mantra
    Preserving The Word
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    NekroMancer username pic Joined 3y ago
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    2mo
    Some quality content here ;)
    Points I want to talk about:

    • Love Hornet Gun anim, it's just freaking amazing (not for the gun, you're literally putting your hand in his anus).
    • The reloading animation of the MP5 it's a bit weird, maybe need a final touch? Or maybe I'm blind, just telling. Other than that, all anims are cool.
    • About grenade, the pinpull one looks a bit "forced", maybe some final touch there too.
    • Shotgun is fuck*ng amazing
    • Tripmine left hand looks "forced" too, the mesh should be lined with the anims.
    • About satchel and detonator, I noticed the trick you use to make it look like BM:S, good one ;)
    • About pistol and phyton, nothing to say but 11/10
    • And the final bosses are crossbow, rpg and crowbar --> E1337 skins
    • Gauss Gun and Gluon Gun, they need some improvement, very "hard" anims, not all of them for sure
    I tried to keep it short, you have a good anim style, want to see more stuff from you :)
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    Mantra
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  • Thedarkcube avatar
    Thedarkcube Joined 4mo ago
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    2mo 2mo
    Your pack is AWESOME. But the 357 now does that little clipping when reloading even if you are not looking downwards. The gauss FOV also looks pretty weird and makes it clip when drawn but it is a very slight arm clipping almost not noticeable which also happens with the grenade during the pinpull. The pistol slide doesn't move either but it think it is intentional
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    Sleepy boi
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Cliffton_Vlodhammer
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Gearbox
Ambient.Impact
Pete
Crowbar Collective
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^-^MTB_-_Animations^ -^
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^-^MTB_-_Animations^-^ avatar
pls nvr cback
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^-^MTB_-_Animations^ -^
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  • Best of Yesterday Oct 10 2018
  • 269 DLs
  • 1.7k Views
  • 6 Posts
  • 2moSubmitted

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