DesertTech MDR Helix Prototype

A Skin Mod for Counter-Strike 1.6

All of me...

Fictional variation of the MDR prototype, it has a longer barrel meant to work better for long distances, it's like the big brother of the regular MDR

This version has a Helix suppressor integrated with textures made by me. All textures are in the best quality I could get, also, all of them were edited to fit with GoldSource engine, even the EOTech texture was edited to fit with the rest of the textures.
By the way, this model is high poly, so if you have a really low PC specs then I wouldn't recommend you to play with it. Since my PC specs are average, I don't have any trouble with the model while playing, so I don't care about the poly count.

Model variation:

  • Silenced
  • Unsilenced


Textures set:

  • Black
  • Tan
  • Wine

This is my most complete skin until now, and also probably, the best looking one. 
The P models won't work unless you type mp_consistency 0 in the console or add that code into the userconfig.cfg, I honestly don't want dumb comments for that.
Big thanks to schiff. who helped me out with some animation edits, and cheers to Lynx9810 for making this wonderful animation set, you still have a lot to offer to the modding world so keep it up! ;)

Please enjoy, remember that I'd like you to try the skin in game first before rating & giving feedback ^^

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    Bobito Pawner username pic Joined 9y ago
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    awesome!

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    some random kills


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    aaaeee

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    Dem sexy machine

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    4mo 4mo
    here is the skin review.

    Pros: 

    • the textures does looks good. you managed to edit the textures in order to fit within the engine and maintain the quality due to UV chopping. the scratches does remind me of goldsource themed feeling. not to mention that the attachment (eoTech) did match on the weapon you've chosen.
    • The animations does fit even more because of animation edits. no major clippings found.
    • 3 texture options are great too. since PDR does have a tan option too.

    Cons:

    • the polycount on the v_ model is too high. sadly, the one who has potato PC cannot install this mod. not a big deal for those who have an average and above-tier PCs.
    • consistency error on p_ model. Captiva's tip on how to fix is already there.
    • the draw animation is slow. i guess you want to set the consistent FPS.

    Note: the weird thing is, the p_model passed consistency on CZ while on 1.6 doesn't.

    Suggestions:
    • learn on how to optimize the models (mostly weapon/attachments. hand model isn't necessary)
    • at the silenced version, decrease the muzzleflash to avoid flashing at the dark places (p.s. the video is downloadable, not on yt)

    Overall, the release is astounding. the effort you've exerted reflects on this skin that you've made. maintaining the quality and originality.

    Looking forward on your next release! Good job.

    9.7

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    4mo 4mo
    Great skin!
    It would be cool to see the Kel-Tec RFB, for example this one.
    Super cool it would be to see the Kel-Tec RDB, I did not see this in any game, for this weapon, there is not even a page on the imfddb.

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    Looks like a beefy AUG.
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    4mo
    Hmm....

    First, you did the texture editing very well. I don't know how it was look before editing but IMO it's really, really fit with the old engine like GoldSrc, and good job on editing WangChung's EOTech texture, It's really fit with the rifle and I hope he don't mind with it, LOL. Also there's the Wine texture version which is, almost no one did it before, as far as I can remember. Good job.

    The model is, well a high poly one, but I don't really mind since my PC spec is also average. No smoothing errors are visible. Flawless.

    You and Schiff did a good job with the animation editing. There's no visible clipping issue and the animation movement went smooth without any dead frames. Smooth as silk.

    The weapon origin is fine, doesn't block/distract the player's view when shooting the enemies. The only downside is the P_model which doesn't pass consistency so the user can't use it when play online. You can shrink it, at least to similar size with the default p_model of AUG so it won't exceed the hitbox. And, nice buypic there.

    Overall, high effort, high quality, and of course high rating. And I like when you said "that's sad for me, cuz i want to see various opinions and critics like people used to do in my old submissions" because it means that you have a good will to accept any critics and feedback from everybody, especially from us fellow modder. That's key which can lead you to a better achievement.

    9.9

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    Cool!!!!

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    4mo 4mo
    so i'm gonna pretend i didn't see this
    Joking xd

    everything is fine and variations. tan and specially the red one looks quite fit for the text base.. and that's all i have to say.

     Like Nekromancer said.. actually me too x')

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Credits

Key Authors
ElektroMod avatar
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Helix textures / textures edits / model edits / animation port & edits/ sound port & edits / everything else
Tenryuu
Tenryuu Joined 9y ago
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Some animation edits
Original Authors
AbsolutSoft
Models / textures
Lynx9810 avatar Cell 1 Flag
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Animations
Twinke Masta Johan Santana
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EOTech model
flamshmizer
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EOTech UV maps
WangChung
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Original EOTech texture
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Submitter

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ElektroMod

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Category

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AUG icon
AUG
Super-category
Rifles icon
Rifles

License

Don't steal credits, if you're gonna be modifying/redestributing this please let me know.

Attributes

Aesthetic
Realistic
Development State
Final
Animation
Texture
Custom
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  • Best of the Banana Aug 6 2018
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  • 1.8k DLs
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  • 29 Posts
  • 4moSubmitted
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Scores

89 bScore
9.9 Rating
9.7 Critic

21 voters

1 critic

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