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New HD HEV & Health Chargers

A Skin Mod for Sven Co-op

New HD Chargers for Sven Co-op

Description:

Hello, i'm glad to reintroduce you something I have already released a while ago: My HD models for the Half-Life's Health & H.E.V. Chargers.

They're HD recreations of the Half-Life iconic chargers, I made sure to make them as fidel to the original game's artwork as possible. I gave them as much details as i could, keeping a decent polycount limit of about 1500 triangles each: 1418 tris for the Health charger & 1514 tris for the HEV charger.

Each charger uses only one 512x512 texture (+ the fullbright texture)

Note: This is not a model replacement for any existing model in the game. You will need to put them in the maps yourself if you want to use them in vanilla Half-Life
If you play Sven Co-op, a Angelscript plugin is featured with the pack.

The chargers have the exact same size as the HL's default chargers prefabs. So they should fit perfectly as replacements for any of your maps!

Features:

The model pack doesn't only contain models; In fact, I also featured a testmap (and it's .rmf file) to let you test the model and use it as a prefab for your own maps!

The pack also contains a Angelscript plugin for Sven Co-op created by Nero (server side plugin), which will automatically replace all the charger brushes in every maps with my new models! Pretty sweet, right?

Compatibility:

As I previously stated it, the models are not replacements! They are ressources for mappers.

The plugin provided with the pack will only work on Sven Co-op, unfortunately vanilla Half-Life doesn't allow such fancy improvements.

The growing in the dark textures will only work on either Sven Co-op or Xash3D engine.

The models can be used in Half-Life maps, I'm pretty confident you can make them work if you have some spare time to spend.

Credits:

Idea, models and textures: Ben "DGF" Hanikenne

Testmap & prefab: Aurora

Angelscript plugin: Nero

Installation instructions:

  • Extract the model files in "svencoop_addon\models\"
  • Add the following to "svencoop\default_plugins.txt" :
"plugin"
    {
        "name" "Charger Replacer"
        "script" "chargerreplacer"
    }


NOTE: if the game is already running when you install these files, use the "as_reloadplugins" command in your console.

If you have troubles installing it properly, don't hesitate to post a comment about it. I will help you out!

External links:


Video preview of the testmap provided with the pack.


Video of the Angelscript plugin in action (video & plugin made by Nero)

Original forum thread for the plugin

Files

  • dgf_new_chargers_v11.zip Reuploaded with a fixed tutorial in the readme file 2mo old 229 DLs 693 kb

Posts

  • 2mo
    captainruSH avatar
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    captainruSH avatar
    captainruSH
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    very good

    10

    Aka Necro
  • 2mo
    D-Wanderer avatar
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    Figured the script problem. The script is working fine, the path to script is wrong. Instead of puting this in default_plugins.txt - 

    "plugin"
        {
            "name" "Charger Replacer"
            "script" "../maps/starwars/chargerreplacer"
        }


    It should be this - 

    "plugin"
        {
            "name" "Charger Replacer"
            "script" "chargerreplacer"
        }


    Seems kinda obvious, but I never dealt with scripts before, so I didn't think about it at first.

    9.9

    If only I wasn't so lazy.. avatar
    Mantra
    If only I wasn't so lazy..
  • 2mo
    [PRince_4] Sharma avatar
    [PRince_4] Sharma Joined 2y ago
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    2 Words!

    Fucking Awesome!

    10

    Slicin' My Way 2 TOP! avatar
    Mantra
    Slicin' My Way 2 TOP!
  • 2moEdited 2mo
    Grob avatar
    Grob Joined 1y ago
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    The sven team probably should've put something like this in the default game.  The default half life stuff doesn't really fit with the new weapons n all

    10

    Sample Text avatar
    Mantra
    Sample Text
  • 2mo
    Nightmare123 avatar
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    Could put them on the maps of half life 1

    9

    Bananite
  • 2mo
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    3 days here - 3 superb submissions. Wow, just wow!

    Anyway, tested them in both Half-Life and Sven Co-Op in the test map that you provided and other maps.

    For HL: The chargers kinda do glow a bit in the dark even it the regular goldsrc engine of HL1, but they do not switch up to depleated versions when empty.

    For SC: The chargers work exactly as intended, but only in the test map. In every other map I still see the brush chargers instead of the model ones, even with the script.

    I think I did everything as instructed. Is it meant to work on dedicated servers only? Cause I tested it in my local game.

    9.9

    If only I wasn't so lazy.. avatar
    Mantra
    If only I wasn't so lazy..

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Credits

Author
DGF
Creating the models, textures, original idea
Help provided
AuroraF
AuroraF Joined 14y ago
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Creating a test map & providing the .rmf
Special thanks
Nero
Creating the angelscript plugin

Submitter

DGF avatar
DGF Joined 2mo ago
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DGF
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Category

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Other/Misc
Super-category
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Attributes

Development State
Stable
Texture
Custom
Model
Custom

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Stats

  • 265 Downloads
  • 1,549 Views
  • 15 Posts
  • 2mo Submitted
  • 2mo Modified
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