Fixed shotgun shell ejection position 2.0

A Skin Mod for Team Fortress 2

Updates

Hotfix #1
  • Removal Removed the animation files from the 'No animation' VPK (oops)
Silly me forgot to check the files before packing them *facepalm*
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3mo
Texture fix
  • BugFix Fixed the Rescue Ranger from shining like polished plastic
Mugg if you're reading this, that means I managed to make your Textures have an alpha layer, even if it took me like 2 hours to figure out why they didn't work. 

But in the end, know that I managed to fix your textures (I haven't touched them, just added an alpha layer in Photoshop).

Also I'm now going to try and find out why the festive FJ doesn't eject shells from the correct side.
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3mo
Remember the first attempt I've made to update the shell ejection position made by Zombie Mannequin (IIRC)? Well, I sort of forgot about it, because a few things held me back from finalizing the new version:
  1. It broke Gun Mettle/Tough Break/Jungle Inferno/Smissmass 2017 war paint compatibility (only on the Panic Attack and Reserve Shooter
  2. I couldn't get the Frontier Justice slide from working (the kind of small details that matters for me)
But this time, thanks to Newguy111's fixed ejection port, I could finally finish my project, I'm going to mark my old WIP as "Obsolete" (and might trash it soon since it's not relevant anymore).

Without any further ado, enjoy the version 2.0!

This fixes the Frontier Justice (didn't slide, ejected from wrong position), Reserve shooter and panic attack (both didn't slide, too plus ejected from the wrong position and the panic attack had a missing mesh, causing the classes to reload nothing into it), stock shotgun (ejected from the wrong side).

Features:
Compatible with Decorated weapon skins (Warpaints/GM/TB/JI/Smissmass 2k17 skins)
Shell is ejected from the correct side
Custom FP animation compatibility
Custom texture compatibility (if it uses the new filepaths)
Sliding ejection port


Known issues:
The shotguns' physics models are somewhat off (still working to iron out that defect)

The Rescue Ranger's texture is too shiny (missing alpha layer, don't worry I'm still working on this)

Files

Todos

Recompile the Frontier Justice's festive model
Update the RR Screenshots (to show the fixed alpha texture)

Posts

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  • Can you make a version which uses every weapon that doesnt have a proper shell ejection port? I guarantee you I would use this if that happened. I can tell you which guns are missing: Baby faces blaster, machina, awper hand, family business, hitmans heatmaker, bazaar bargain, smg and cleaners carbine.
    Bananite
  • Can you make the shell ejection fix pack (Including Scattergun, sniper rifle, other similar to shotgun, etc)? [No compulsory]. Every times i shoot, the bullet shell come out of my face. It's annoying me. By the way im using paysus animations so downloaded other mods like "shell ejection fix" or some that, it broken the shell come from shotgun or even worse.
    Bananite
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    3moEdited 3mo
    Here we go again... So over the past days, my other PC went literally Boston (it would keep loosing time and settings), I haven't got the time to fix the Festive Frontier Justice yet, because said PC is my work PC, and fixing it was sort of urgent (because, I got most if not all of my schoolwork on it (I have Dysgraphia, which also means I can't write by hand at all) and also because resoldering a CMOS battery holder is a chronophage thing so I wanted to get it done in the first place), so right now I'm still trying to find a solution to this model (Valve could've used attachments just like some of the other festives but no they took the high road and decided to make a whole separate model... FML)

    (spoiler alert: I just stuck a piece of wire on the old solder pad and wrapped the wire around the battery and held everything together with some tape, surprisingly enough it worked but for how long it'll work? I hope the time I find a soldering iron) 
    I'm not a pointer at all...! avatar
    Mantra
    I'm not a pointer at all...!
  • Mugg avatar
    Mugg Joined 8mo ago
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    To fix the festive fj, make it's eject brass the same as it's original version
    I fix things avatar
    Mantra
    I fix things
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    3mo
    I've fixed the (very silly indeed) blunder with the no animation file (I managed to forget to remove the animation files before packing the NoAnimation VPK), so if you installed the broken no animation VPK, please uninstall it and download the latest version.
    I'm not a pointer at all...! avatar
    Mantra
    I'm not a pointer at all...!
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    TheSteelMushroom Joined 4y ago
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    3moEdited 3mo
    I just redownloaded the no animation versions of this mod and it seems to be conflicting with most of my custom animation by preventing it from working. Seems to be mostly Custom FP animation incompatible now.
    Bananite
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    TheSteelMushroom Joined 4y ago
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    3moEdited 3mo
    Are you going to add an alternate version where the RR doesn't eject batteries and doesn't have a eject port? Because I don't think it makes sense that it ejects batteries when it fires the batteries out of the weapon.
    Bananite
  • Mugg avatar
    Mugg Joined 8mo ago
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    3mo
    Wowzers, in my TROUSERS.

    Thx for fixing the RR
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    Mantra
    I fix things
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    3mo
    Add an alpha layer without ruining the... UV map? What are you going on about? The UV map is part of the model, not the material
    Horsey avatar
    Mantra
    Horsey
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    newguy111 Joined 9mo ago
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    3moEdited 3mo
    Did you edit the texture with mspaint? It is missing the alpha map now (a.k.a look overly shiny).
    Also, save the vtf file as DXT5, or else the texture file will be oversized.
    Ay maek mauds avatar
    Mantra
    Ay maek mauds

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From now on my submissions are on hold, until I get my PC's HDD replaced (I ordered one already, shipping is going to take a while due to holidays and such) - NullPointerException

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newguy111
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Fixed the ejection ports (to make them slide during reload animation)
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Fixing the incorrect ejection position
Mugg
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Custom battery shell for the Rescue Ranger

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  • 782 Downloads
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  • 69 Posts
  • 3mo Submitted
  • 3mo Modified
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