Hello people of Gamebanana! I have finally finished my first SSBU character import and it's of Marx from Kirby Superstar! I've put a lot of time and effort into this so I hope you enjoy!
-Marx Model Import -Marx Soul Alt. Costume -3 Recolors for both costumes -Some UI Stuff - Three Different Versions. - Thorn Sword Ver. -Arrow Ver. -No Sword Version
Known Bugs/Problems: -During the victory screen the some parts of the models will disappear. I don't know how to fix this. -Using more than two Marx at a time will cause lag to the game. -Warning: Using four or more Marxes (Marxi?) may cause the game to freeze. I believe this may be due to a high poly-count of about 60,000 polys. I've done all that I can to try to fix this problem, and I'm sorry...
The way you fix the model disappearing in the results screen is to rename the parts as body_VIS_O_OBJ because Smash 4 has this quirk where if you don't name models properly and put them in the right locations they tend to act funny.
"There is nothing like a good lie! Especially when it works on the first shot! Ya lie, the person accepts it completely, and you walk away going 'Lie Accomplished! My work is done here!'" -Marx the stand-up comedian
Can you explain why the filesize of the .nud and the poly count are so high? It's much higher than that of Meta Knight or the majority of other model imports and obviously what causes the lag and crashes. It should be possible to cut down on the poly count significantly so that the filesize is no longer problematic. Also, the disappearing models in the victory screen could be caused by mesh order.