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Counter-Strike: Source > Skins > Rifles > AK-47 Zero Three
A Skin Mod for Counter-Strike: Source
Skin Parent Submitter Stats
Added new edited texture by RETOUR.
Happy Chinese New Year!
Type 03, a Chinese assault rifle which is rarely seen in this section, I think.
The one of the best Life Tree teamwork, LOL. I do realize this is far far away from perfect, but I'm sure that small step lead to a great success(Dafuq). If you like our work, vote our studio as "Studio of the Month", Rate and give us feedback for a better teamwork. Thanks and enjoy!
I just wanted to let you know that your credits are incomplete. That included magdeploy sound is actually by Strelok and not by Navaro. Thought I should point that out. ;)
Thanks x 1
Informative x 1
Retired Head Sounds Moderator
Cool release, but i do agree about comments below. Keep good work up. Can't rate but i can say thanks:)
video review :
Type-81 have baby with Type-95 ?
This is obviously WIP, model may be nice, didnt checked it but the "texture" looks like a just colored uv/ao map. About the anim thing, next time do it properly cause right now it looks like simple model re-rig which can be done in 3-5 mins and im not talking about origin
I looks like an FAL and a Galil had a child, then sold it to a work camp. But the work camp turned out to be a weapons factory.
Why Bruh? Whyeeee?
Excellent model, but I don't want the gun permanently attached to my right cheek.
Edit: The reorigin is really nice. Good job!
argues about viewmodels lol
Those are some interesting materials. Scruffed stone "metal" and glossy toilet seat polymer.
Ya should take the time to post a wip about the texturing progress to recieve proper critique from other parties. There's more to texturing than slapping a basic pattern on a UV map and calling it done. Study the works of other people either here on Gamebanana or Polycount and Artstation. Right now the 'texture' is something that would fly well if the consumer was half-blind. It's missing several key points that makes a texture an actual texture. Some of those could be (but not limited to) Large and small shapes Scuffs and wear Dirt Specks Miscolouration Engravings and markings (either factory ones or inventory ones) And lastly and possibly the tipping point; Structure I would recommend reworking the texture with this in mind. It's a really small step forward when you could be making leaps. Also, last point, I swear. This überstyle is breaking the site when viewed on mobile and quite taxing on my eyes, a strain if you will. Not to mention an eyesore. I'd tweak it, clean it up a bit.
Mesh, UV unwrap, compile, world model, VMT setup, buypic.
Bake, new textures.
Texture edit, video.
Brought to you by Life Tree.
Work in Progress
(Fake) Type-03 Project
You are free to: Download and install this Skin Ask if you want to: Redistribute this Skin on other sites Modify this Skin and distribute the modified Skin on GameBanana Modify this Skin and distribute the modified Skin on another site Use parts of this Skin in another Skin and distribute the Skin on GameBanana Use parts of this Skin in another Skin and distribute the Skin on another site You may not: Use this Skin or components of this Skin commercially
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