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HD Remake Combine's Lock

A Skin Mod for Half-Life 2

Updates

V. 1.2
  • Improvement Added wires to model
  • Addition Added alternative texture - rusty
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Replaces Combine's Lock on the HD version. There are 4 variants of models: 
-English;
-English (Rust);
-Russian;
-Russian (Rust);

Instructions for installing inside archive.

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  • 8mo
    GeneralEcchi avatar
    GeneralEcchi username pic Joined 5y ago
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    BERRY nice

    9

    Ich Will avatar
    Mantra
    Ich Will
  • 9mo
    Muito bom

    10/10
    Bananite
  • 9mo
    navysealguy3 avatar
    navysealguy3 Joined 7y ago
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    I like everything, HOWEVER, Maybe add some shading
    Super cool guy avatar
    Mantra
    Super cool guy
  • 9mo
    calinator666 avatar
    calinator666 Joined 8y ago
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    The texture itself is great but it looks like your normals have a classic case of white alphas. By default source reads the alpha channel of your normal map as a specular map. Your texture is unusually shiny because source doesn't have any information to read. Don't be discouraged though, other than that you've been putting out some really high quality reskins lately.
    Bananite
  • 9mo
    Amazing but a version minus the semi-cheesy text would be even nicer
    THAT'S A LOTTA DAMAGE
  • 9mo
    OneFreeman avatar
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    This is amazing!
    Nice work. :))

    10

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    Mantra
    Bananite
  • 9mo
    [PRince_4] Sharma avatar
    [PRince_4] Sharma Joined 2y ago
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    Did you fix your .vmt problem?

    And do you take requests cause i have some... Models that needs improved diffuse...

    9.9

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    Mantra
    Slicin' My Way 2 TOP!
  • 10moEdited 10mo
    AR-11319 avatar
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    Jerson are you only planning on doing props later on into these or will you also throw in npcs here and there?
    GB Lurker
  • 10mo
    JimmyCognitti avatar
    JimmyCognitti Joined 3y ago
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    Wow! It looks great! (and the original looks so crappy in comparison).
  • 10mo
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    Good, very good.

    Although, I feel "Made by the combine" is a bit cheesy. I doubt the combine market their stuff. I think the model number should be "Unit Number" to suggest the combine have a wireless ability to remotely lock and unlock them, giving purpose to designation numbers. 

    I'm not crazy about the sheen, I can't tell if that's phong or improper smoothing of the model, I know the combine have a sleek techno metal motif but their stuff is usually iridescent and more matte, not chrome shiny. Shiny plastic-like is more of the aperture science motif, in my opinion. Combine are militant, bio-mechanical, matte-iridescent, techno-vikings.

    In other words I suggest marking the faces flat, and relying on something such as phong in the textures to make your sheen. I'd also suggest some use of $detailtextures to give it a little weathering, a lot of these locks are outside further on in the game. But that's just me, I'm sure I'm outnumbered in my opinion, as always. 

    BUT it is more than I've seen before so I can't really be picky, now can I?
    • Agree x 1
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
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JersonGaming avatar
JersonGaming username pic Joined 2y ago
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2,649 points Ranked 1886th
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Modeler, UV modeler, Texturer

Submitter

JersonGaming avatar
JersonGaming username pic Joined 2y ago
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JersonGaming

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Category

Attributes

Model
Custom
Texture
Custom
Development State
Final
Aesthetic
Realistic

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Stats

  • 1,366 Downloads
  • 5,338 Views
  • 28 Posts
  • 10mo Submitted
  • 9mo Modified
  • 9mo Updated
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