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Link (Breath of the Wild skin)

A Skin Mod for Super Smash Bros. (Wii U)

Updates

1.6 4y
  • - Fixed red eye glitch, was apparently a TexID issue
  • - All pics updated
1.5 4y 1.2 4y
Has UI elements and default Guardian outfit attire.

sm4sh styled version coming in a few days.



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  • QNando avatar
    QNando Joined 4y ago
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    3y
    The awkward face shading is due to the model's normals. The BFRES import script doesn't import them if you import the rigging too. I could help fix it if you'd like
    Bananite
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  • KobakX avatar
    KobakX Joined 4y ago
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    3y
    could you fix the mouth? it's weird
    Bananite
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  • dorito guy * avatar
    dorito guy * Joined 3y ago
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    3y
    just wondering , will be there recolors for this ? i'd want to say that despite being not sm4sh style , i like it . if it will be a thing , will you do simple recolors or other sets like... wait , i'm not gonna spoil anything . PM me if you want to hear the ideas
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  • TheLioDragon avatar
    TheLioDragon Joined 4y ago
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    3y
    Amzing job! 

    10/10
    Bananite
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  • Mini-Wolf avatar
    Mini-Wolf Joined 4y ago
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    4y
    At first, I was a bit worried about how the skin would appear in game; however, now I can honestly say this is one of my favorite Link skins! Great work!
    Smash Enthusiast
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  • Demonslayerx8 avatar
    Demonslayerx8 username pic Joined 4y ago
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    4y
    Posted by Sprytt

    I don't know much about importing models, but for every import I see, any part of the model that has physics, like jiggle bones or moving around and colliding with other parts of the model (like Link's tunic) they are always left out in the importing process. 

    It always really ruins the skin for me seeing parts of the model be completely stiff and I don't know if you simply can't give the part of the model physic bones, or if they are just left out by pure laziness.

    I don't intend to sound rude or anything, and I love the work that you guys put into making these a thing in the first place. Just curious!



    Edit: Looking through the screenshots more, seeing the thing wrapping around the different parts of the model. Although still looks like it could use improvement. 
    the reason most people ignore it mostly is cause it doesnt reach the bones, or fit perfectly to said physic bones. Me on the other hand, if it doesnt reach said bone, i at least try to add in some weight to the bone so it has some physics w/o deforming the original look of the model.
    I don't take requests. avatar
    Mantra
    I don't take requests.
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  • Taser9001 avatar
    Taser9001 Joined 9y ago
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    4y
    Once the Sm4sh style one is done, I may download this. 
    • Agree x 1
    Pokémon Master
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  • I don't know much about importing models, but for every import I see, any part of the model that has physics, like jiggle bones or moving around and colliding with other parts of the model (like Link's tunic) they are always left out in the importing process. 

    It always really ruins the skin for me seeing parts of the model be completely stiff and I don't know if you simply can't give the part of the model physic bones, or if they are just left out by pure laziness.

    I don't intend to sound rude or anything, and I love the work that you guys put into making these a thing in the first place. Just curious!



    Edit: Looking through the screenshots more, seeing the thing wrapping around the different parts of the model. Although still looks like it could use improvement. 
    I don't know how to mod stuff
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  • SunBurger avatar
    SunBurger username pic Joined 4y ago
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    4y
    This rig feels pretty rushed and unpolished compared to your other ones.

    Better than nothing I suppose.
    • Agree x 2
    I exist.
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    Ghost1459908 Joined 4y ago
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    4y
    Faces need work. Looks like he got surgery done by a blind plastic surgeon. His eyebrows don't even move for some expressions like "attack." Really makes him look souless.

    The metal parts also need work. They look like plastic when in BoTW it actually looks like metal. Maybe try using the cell shading rim texture with a reflective material?

    There is also a noticable seam between the head and neck where the verts aren't touching. Its like this for all the expressions.. I noticed it in your video right away on the results screen, and checked in Forge and saw that its on every face.
    http://imgur.com/yrVm1pv

    I also found holes in the tunic and gloves :/
    http://imgur.com/gnf73Re
    http://imgur.com/dywCcin
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Credits

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Demonslayerx8
Rigger/Importer/Materials
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Nintendo
game and original files
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SunSpirit avatar
SunSpirit username pic Joined 4y ago
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edited normal maps + render and UI elements
ShadowLuigi~NG~
ShadowLuigi~NG~ Joined 4y ago
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Eye textures update
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Kerouz username pic Joined 4y ago
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Splash Screen Art
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Adding cel-shading to render

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Demonslayerx8 username pic Joined 4y ago
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Demonslayerx8

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