Link (Breath of the Wild skin)

A Skin Mod for Super Smash Bros. for Wii U

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Updates

1.6
  • Fixed red eye glitch, was apparently a TexID issue
  • All pics updated
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Demonslayerx8
7mo
1.5
  • Updated Sword, Shield, Sheath, and Pants/Boots textures
  • Fixed Knee and skirt rigging
  • Fixed verts around the knee's
  • 4 new pics
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Demonslayerx8
7mo
Has UI elements and default Guardian outfit attire.

sm4sh styled version coming in a few days.



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Posts

  • 3mo
    KobakX avatar
    KobakX Offline
    Member Joined 9mo
    408 points Ranked 10284th
    could you fix the mouth? it's weird
    Bananite
  • 3mo
    dorito guy * avatar
    Member Joined 5mo
    just wondering , will be there recolors for this ? i'd want to say that despite being not sm4sh style , i like it . if it will be a thing , will you do simple recolors or other sets like... wait , i'm not gonna spoil anything . PM me if you want to hear the ideas
  • 5mo
    Amzing job! 

    10/10
    Bananite
  • 6mo
    Mini-Wolf avatar
    Mini-Wolf Offline
    Member Joined 6mo
    At first, I was a bit worried about how the skin would appear in game; however, now I can honestly say this is one of my favorite Link skins! Great work!

    10/10

    Smash Enthusiast
  • 6mo
    Demonslayerx8 avatar
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    Posted by Sprytt

    I don't know much about importing models, but for every import I see, any part of the model that has physics, like jiggle bones or moving around and colliding with other parts of the model (like Link's tunic) they are always left out in the importing process. 

    It always really ruins the skin for me seeing parts of the model be completely stiff and I don't know if you simply can't give the part of the model physic bones, or if they are just left out by pure laziness.

    I don't intend to sound rude or anything, and I love the work that you guys put into making these a thing in the first place. Just curious!



    Edit: Looking through the screenshots more, seeing the thing wrapping around the different parts of the model. Although still looks like it could use improvement. 
    the reason most people ignore it mostly is cause it doesnt reach the bones, or fit perfectly to said physic bones. Me on the other hand, if it doesnt reach said bone, i at least try to add in some weight to the bone so it has some physics w/o deforming the original look of the model.
    I don't take requests. avatar
    Mantra
    I don't take requests.
  • 6mo
    Taser9001 avatar
    Taser9001 Offline
    Member Joined 6y
    491 points Ranked 8880th
    Once the Sm4sh style one is done, I may download this. 
    • Agree x 1
    Pokémon Master
  • 6mo
    Sprytt avatar
    Sprytt Offline
    Member Joined 8mo
    I don't know much about importing models, but for every import I see, any part of the model that has physics, like jiggle bones or moving around and colliding with other parts of the model (like Link's tunic) they are always left out in the importing process. 

    It always really ruins the skin for me seeing parts of the model be completely stiff and I don't know if you simply can't give the part of the model physic bones, or if they are just left out by pure laziness.

    I don't intend to sound rude or anything, and I love the work that you guys put into making these a thing in the first place. Just curious!



    Edit: Looking through the screenshots more, seeing the thing wrapping around the different parts of the model. Although still looks like it could use improvement. 

    6/10

    I don't know how to mod stuff
  • 6mo
    SunBurger avatar
    SunBurger avatar Offline
    Member Joined 1y
    1,418 points Ranked 3318th
    11 medals 1 rare
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    This rig feels pretty rushed and unpolished compared to your other ones.

    Better than nothing I suppose.
    • Agree x 2
    I exist.
  • 7mo
    nanobuds avatar
    nanobuds Offline
    Member Joined 1y
    20,386 points Ranked 212th
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    • 2nd Place - Super Smash Bros. Retro Skinning Contest Medal icon
    Faces need work. Looks like he got surgery done by a blind plastic surgeon. His eyebrows don't even move for some expressions like "attack." Really makes him look souless.

    The metal parts also need work. They look like plastic when in BoTW it actually looks like metal. Maybe try using the cell shading rim texture with a reflective material?

    There is also a noticable seam between the head and neck where the verts aren't touching. Its like this for all the expressions.. I noticed it in your video right away on the results screen, and checked in Forge and saw that its on every face.
    http://imgur.com/yrVm1pv

    I also found holes in the tunic and gloves :/
    http://imgur.com/gnf73Re
    http://imgur.com/dywCcin

    5.3/10

    Smash Modder
  • 7mo
    Fawkes the Fox avatar
    Member Joined 1y
    151 points Ranked 21564th
    It looks pretty good!

    ...only...the eyes look a bit...off in some animations. Maybe look into that?

    9/10

    Gamer at Heart

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Credits

Key Authors
Demonslayerx8
Rigger/Importer/Materials
Original Authors
Nintendo
game and original files
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edited normal maps + render and UI elements
ShadowLuigi~NG~
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Eye textures update
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Splash Screen Art
Special Thanks
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998 points Ranked 4716th
Adding cel-shading to render

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Demonslayerx8

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Category

Attributes

Model
Texture
Default
Development State
Final/Stable

Stats

Posts
47
Views
17,063
Downloads
3,543
Date Added
7mo
Date Modified
7mo
Date Updated
7mo

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