A Certain TFC Pack

A Skin Mod for Team Fortress Classic

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Updates

Frantic update!
  • Removed the Colt M16A2 and replaced it with it's elder brother the M16A1 from HOENE, because I kinda find it unfitting in the game.
  • German Panzerschreck hands are now fixed back into DOD arms. No more HEV hands.
  • A new alternative for the Colt M1911: Iono's and Wannabe's Colt on Ghost Ops, also from HOENE.
I might add some more into this pack, but it will be for some time.
10mo

My very own birthday special.

Happy birthday to me. Greeting me is optional.

It has been a straight six-and-a-half months ever since I played TFC with bots and making this pack beforehand. Finally I mustered enough courage to submit this pack.

This pack contains a large amount of skins for all classes, with a twist.

I did almost all skins on OpFor/Source/CZ arms/DOD arms, because nobody in the game wears an HEV suit. I tried, somehow to make in on par with the playermodels. Trust me, I tried.

This also includes a medkit, a pipewrench and modified playermodels. I found it kinda triggering to see them hold a P90 or an MP7 with a invisible sidegrip. It's up to you though if you want to use them.

Also, I've seen some users that claim that TFC isn't TFC with real-world guns taking the nailgun's place, so I'd have to tell you.

This pack isn't for you. Sorry to pop your bubble.

For the Flagging Experts: If you see a discrepancy in this pack that's illegal or inappropriate, feel free to flag this, and telling me why. Just don't try to flag this four times, okay?

Check the credits for the full list of info.

P.S. Tripwire Interactive, the makers of Killing Floor, are on the porting whitelist, so no worries about the KF1 flamethrower.

Files

Posts

  • 1
  • 2
  • 9mo
    Prodigal Providence avatar
    Member Joined 3y
    Posted by %%sgt.vodka%%

    Please, tell me the map names where you made screenshots.
    thanks
    Barney's Gudeberg, winter_city and Mesabase. 

    All are Half-Life maps. 

    Works just fine at TFC except it's a scavenger hunt: There's no ammo or resupply in any of the maps, and the only way to replenish your ammo is to kill opponents and get their packs. Melee fights are a must.
    Introvert by heart and soul. avatar
    Mantra
    Introvert by heart and soul.
  • 9mo
    samplevodka avatar
    samplevodka avatar AFK
    Member Joined 6y
    663 points Ranked 7072nd
    18 medals 1 legendary 2 rare
    • Submitted 50 Maps Medal icon
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    Please, tell me the map names where you made screenshots.
    thanks
    saddam_village
  • 10mo
    Prodigal Providence avatar
    Member Joined 3y
    Done and done. Thanks for the support!
    Introvert by heart and soul. avatar
    Mantra
    Introvert by heart and soul.
  • 10mo
    NekroMancer avatar
    NekroMancer avatar @ffline
    105th Inc. Flag Affiliation: 105th Inc.
    Member Joined 2y
    1,438 points Ranked 3412th
    23 medals 2 legendary 7 rare
    • 30 submissions featured Medal icon
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    NekroMancer avatar
    NekroMancer
    105th Inc. Flag
    105th Inc.
    You're the creator not redistributor.
    Take 10 for that effort.

    10/10

    • Win x 1
    • Helpful x 1
    • Thanks x 1
    + Field Medic + avatar
    Mantra
    + Field Medic +
  • 10mo
    ElektroMod avatar
    ElektroMod avatar Forgotten
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    Posted by Prodigal Providence
    Shitty people who thinks that them are lawyer of this site, or that imposes their tastes in others will be always around here... Don't take seriously anything said by those pointless people. Just do your own, and always, do your best :)

    9.7/10

    • Agree x 1
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    A busy loser.
  • 10mo
    Prodigal Providence avatar
    Member Joined 3y
    Posted by ElektroMod

    Posted by Prodigal Providence
    With saying "different textures" I mean different colors xD

    As for fixing UV map misalignament just select the part of the model that you want to fix and press ctrl + t in MS3D, that will open a windows showing the texture and the UV Map, move the UV map until it matchs with the texture and then save the .smd file, that's all, pretty easy! :D

    And you compiled a lot of stuff, please tag yourself as creator, not redistributor ;)
    Well that's the standard of TFC, right? I made the teamcolours my first priority in making this pack. It's a big must.

    Thanks for the tip! I'll try it sometime.

    Umm, I'm actually fearful that if I tagged myself as creator, somebody like Cybermax will be there to kick me down with a bad rating or to tell me "dis izn't yors bruh".

    You can tell by my two past skins.
    Introvert by heart and soul. avatar
    Mantra
    Introvert by heart and soul.
  • 10mo
    ElektroMod avatar
    ElektroMod avatar Forgotten
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    Posted by Prodigal Providence
    With saying "different textures" I mean different colors xD

    As for fixing UV map misalignament just select the part of the model that you want to fix and press ctrl + t in MS3D, that will open a windows showing the texture and the UV Map, move the UV map until it matchs with the texture and then save the .smd file, that's all, pretty easy! :D

    And you compiled a lot of stuff, please tag yourself as creator, not redistributor ;)

    9.7/10

    • Helpful x 1
    • Interesting x 1
    A busy loser.
  • 10mo
    Lobo Blanco avatar
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 3y
    39 medals 5 legendary 9 rare
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    Not bad, not bad.

    Edit: Here is my fairly good rating.

    9.3/10

    • Win x 1
    • Helpful x 1
    • Thanks x 1
    Officially Retired
  • 10mo
    Prodigal Providence avatar
    Member Joined 3y
    Posted by ElektroMod

    I like a lot the pack, it is very complete and has a lot of variations, unfortunately I don't play TFC... :/
    My favorites ones are the MP7, the M3A1, the 1911 and the 870 marine. By the way, I see you have some missalignament in the UV Map and textures in every weapon. But I liked the fact that you put different textures for sleeves :)
    Thanks for your opinion, mate!

    Well, like I said I can only do switchy-switch on guns, so UV map-fixing is already beyond me. I have yet to learn all about it.

    The sleeves are only one texture though; the only one that works perfectly for TFC. I used that for all of my skins here.

    Posted by Ezequiel-TM

    I really liked the style of the hands, The original HEV suit was a bit strange to be honest.
    The only thing I feel out of place, is that an RPG wears the HEV suit

    PD: Why not add DM_base to the gloves?
    The Panzerschreck's fixed now. No worries.

    Also I don't like adding DM_Base on the gloves because it would look really ugly. The sleeves are all enough to tell you which team you're on.
    • Interesting x 1
    • Correct x 1
    Introvert by heart and soul. avatar
    Mantra
    Introvert by heart and soul.
  • 10mo
    MasterVampire avatar
    Member Joined 2y
    371 points Ranked 11427th
    awesome!
    • Thanks x 1
    Bananite
  • 1
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Credits

Key Authors
Valve
Sleeve texture
Tatwaffe
Tatwaffe Offline
Member Joined 7y
Muzzleflashes
Yours truly~
Prodigal Providence
Member Joined 3y
Compiling, junk sifting, fixing, practically everything.

Submitter

Prodigal Providence avatar
Member Joined 3y

Prodigal Providence
Creator
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Category

Attributes

Development State
Final/Stable
Animation
Custom
Texture
Custom
Model
Custom

Stats

Posts
12
Views
2,216
Downloads
450
Total Downloads
450
Date Added
10mo
Date Modified
9mo
Date Updated
10mo

Scores

88 bScore
9.8 Rating

5 voters

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Development Info

Notes
Done this about six months ago since the first time I played TFC with bots and having an absolute blast because of it.

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