Here is the "classic" [JEA]SPAWN's assault cannon, ported to TFC on animations by Cliffton Vlodhammer. That project was quite ambitious, because while i worked on it, i was implementing various ideas that was new to me
I have slightly modified this model to look more pleasant. I added ammobelt from Lt.Kjilgore's AC to v_model and make p_model without belt, because it looked distracting and unpleasant. Sounds were taken from Lt.Kjilgore's AC, because they are cool, and match perfectly with this model
I'd like to thank members YouthFive and Ezequiel-TM! Without YouthFive's animations reverse tip, draw animation was going to clip with the camera. Ezequiel-TM helped me to implement remappable textures for upper arms. Additional info can be found in README file
The first set of screenshots is demonstrating "original" version. The second set is demonstrating "updated" version with hands rotated clockwise. Personally, i like the "original" version more, but "updated" looks more realistic
If you have any suggestions, or you noticed a problem, feel free to tell me via comments section or PM. Suggestions will be implemented and problems will be fixed!
Looks very cool, but just a question. There is a way to rotate the left arm to the right?? I think it will fit more if the "rectangles" were pointing to the ground. What do you think? :)
That is interesting idea! I will try to implement this, but this is going to be a little hard, because, as i believe, such arm position is in animation itself, and result can be unpredictable Edit: Nevermind, this is actually pretty easy, but requires fine positioning. Updated version will probably be released soon