BHL High definition Hands

A Skin Mod for Brutal Half-Life

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Updates

Minor fixes
  • Fixes UV, Textures (Match the textures with UV)
  • Added alternate animation for 357 phyton and shotgun ( original Valve animation )
11mo
A Big mistake
  • Wrong satchel file, reupload again now its all fixed
11mo
So, If you have ModDB Account you must be know this one, there's part 1 and 2, Just dropping it here in 1 pack, some weapons are reanimated by me, and this is actually little bit different, because the RPG reload and fire is also reanimated

9mmar, Glock, gauss, egon, satchel animation, is quite easy, except for 357 Phyton, RPG,  grenade, why?
357 Phyton = because of the bullets
RPG             = The RPG rocket bone are seperate
grenade      = Needs to be careful with the pinpull

So I hope you enjoy it

Files

Posts

  • 11mo
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    Posted by AleKK

    The idea is nice, i like it! UV maps, however, really misplaced, you need to fix them. Here is one useful advice: UV maps are shifting a few pixels to the left after every decompile and compile. You can count on me if you need some advices about UV maps!

    Jeez, i am honestly suprised of how many people don't know about UV shifting after decompile AND compile too. Beginners, sure, but PROFESSIONALS?

    Well, im not A professional
    l
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    Mantra
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  • 11mo
    AleKK avatar
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    The idea is nice, i like it! UV maps, however, really misplaced, you need to fix them. Here is one useful advice: UV maps are shifting a few pixels to the left after every decompile and compile. You can count on me if you need some advices about UV maps!

    Jeez, i am honestly suprised of how many people don't know about UV shifting after decompile AND compile too. Beginners, sure, but PROFESSIONALS?
    Duty is the greatest gift!
  • 11mo
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    Posted by *LittleCutieBee*

    UV? I don't know how to fix it but, I will try ;)
    Well, here is a tutorial if you want to learn.

    8/10

    • Helpful x 1
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  • 11mo
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    Posted by NekroMancer
     Fix the UV's
    UV? I don't know how to fix it but, I will try ;)
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    Mantra
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  • 11mo
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    NekroMancer avatar
    NekroMancer
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    Hi there, it's a really nice work, but you missed something important. Fix the UV's D:

    8/10

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  • 11mo
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    Posted by Chyvachok

    Idea of pack is good, but these new animations is robotic, standard Valve animations looks much more smoother.

    Also Milkshape is very bad for animating, animations what made with it always robotic, I recommend learn something proper like 3ds Max or Maya. 
    Still trying how to make animations smoother using Milkshape
    I only have Notebook with 2 GB RAM

    Im afraid, my Notebook will took too much lag, I do want to, but it sounds like its heavy :/
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    Mantra
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  • 11mo
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    Idea of pack is good, but these new animations is robotic, standard Valve animations looks much more smoother.

    Also Milkshape is very bad for animating, animations what made with it always robotic, I recommend learn something proper like 3ds Max or Maya. 
  • 11mo
    Harris avatar
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    Posted by [ThatGenericPyro]

    Those leg textures are sexy.

    Indeed. I wonder if that's just a kick animation or a kicking mod.
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    Mantra
    aaabdurazak!
  • 11mo
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    Those leg textures are sexy.

    10/10

    • Agree x 1
    WATCH THOSE WRIST ROCKETS!

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Credits

Key Authors
slartibarty
Rigging HL HD Hands to HL LD Weapons
*LittleCutieBee*
Animator and Rigging too
Original Authors
Zoonyarts
Bloods texture
VALVe
Weapons reference
ambient.impact
Hands reference
Special Thanks
slartibarty
ambient.impact
Zoonyarts
VALVe

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Category

Attributes

Development State
Final/Stable
Animation
Custom
Texture
Default
Model
Custom

Stats

Posts
9
Views
2,172
Downloads
445
Total Downloads
445
Date Added
11mo
Date Modified
11mo
Date Updated
11mo

Scores

80 bScore
9 Rating

3 voters

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