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SIG SG552

A Skin Mod for Left 4 Dead 2


Hello everyone! Why not to replace SG552 with....SG552? Original version of this compile was made for Desert Rifle, however I got tons of requests to make it for this hidden weapon. Since original weapon is an SG552, no additional sounds included. Enjoy! 

PM me plz if you want to use this model for any other skin. 



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  • 2y
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    Posted by KonataHamster

    Ooooh not every day you see an Elcan sight
    They're usually overshadowed by the ACOG mafia.

    Where are the ACOGs?



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    Mantra
    Slicin' My Way 2 TOP!
  • 2y
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    Ooooh not every day you see an Elcan sight
    They're usually overshadowed by the ACOG mafia.
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
  • 2y
    Thanez avatar
    Thanez Joined 11y ago
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    Posted by Krycek

    Posted by Thanez

    Some solid work here, nicely done. I'd take another look at those shaders tho, it looks very glossy ingame compared do the render.
    It's still a problem for me to pick optimal values of spec/gloss that might look good with Source's envmap/phong. Thx though. :)

    P.S.

    Gimme your ACOG, pleeeaseeee!
    I just pick a location that has similar lighting as a reference I can find that shows reflections doing their thing, then scale it while i'm ingame. Then I move onto other areas to see if it looks good there too, optimize, call it done. 
    This works for me because I texture one material at a time. All textures for all materials are just overlays ontop of a flat value fill layer in PS, so fucking around with the values is ez-pz-save.

    My ACOG sucks, but you can find it here if I remember correctly: http://secret.thanez.net/backup/sg550s-sg551-sg552-acog.rar
    I forget who made the model though :|
    • Helpful x 1
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    sup m8
  • 2y
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    Motorhead1 avatar
    Motorhead1
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    Really Cool!
    Like it!

    10

    Troublemaker
  • 2y
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    Krycek avatar
    Krycek
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    Posted by Thanez

    Some solid work here, nicely done. I'd take another look at those shaders tho, it looks very glossy ingame compared do the render.
    It's still a problem for me to pick optimal values of spec/gloss that might look good with Source's envmap/phong. Thx though. :)

    P.S.

    Gimme your ACOG, pleeeaseeee!
    By all means.
  • 2y
    Thanez avatar
    Thanez Joined 11y ago
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    Thanez Damage Inc. Flag
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    Some solid work here, nicely done. I'd take another look at those shaders tho, it looks very glossy ingame compared do the render.
    sup m8

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Krycek avatar 586 Studios Flag
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Rifle model+textures; Grip model+textures; Compile;
pizzadesu
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ELCAN model+textures;
Original Authors
TRIPWIRE
KF2 AK12 FPS Animations
Special Thanks
Lt. Rocky
Lt. Rocky Joined 4y ago
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Porting KF2 AK12 animations to L4D2

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Krycek avatar
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Category

Sub-category
Sig SG552 icon
Sig SG552
Super-category
Rifles icon
Rifles

Attributes

Model
Custom
Texture
Custom
Animation
Imported
Development State
Beta

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Stats

  • 2,785 Downloads
  • 10,883 Views
  • 6 Posts
  • 2y Submitted
  • 2y Modified

Scores

88 bScore
9.4 Rating

4 voters

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