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King .357

A Skin Mod for Counter-Strike: Source

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Update 6: Fire anim set updated 3y
  • - Updated fire animation again
Updated Fires and Draw 3y Video showcasing new fire anim 3y Draw and Fire edited 3y Video update 3y

The King rises once more.

What a fun gun to work on, lotta time put into it. Preview may be coming sooner or later, for now just enjoy shooting the classic revolver that everyone loves.

Enjoy!

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  • JorisCeoen avatar
    JorisCeoen username pic Joined 8y ago
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    access_time 3y
    This is a great revolver model, I LOVE it! I'm going to use it in my CS:S ZE Videos.

    However, I find it really sad that there is no world model. Could this be fixed? Doing that shouldn't really be a big deal now that you have the viewmodel done :)

    Until then, 9/10!
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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    My preview
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  • G)-(OST CAGE avatar
    G)-(OST CAGE Joined 6y ago
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    access_time 3y
    Posted by NightBerkut

    Posted by Rymd

    I would use some other sounds, i just feel that this doesn't quite get it with this one, firing sounds could sound more powerful, it feels like a .22lr gun not a .357 Magnum.
    I use these sounds for this revolver in Black Mesa. Try to add them in CSS too.
    Man that is way too loud, in real life a .357 doesn't sound as loud.

    This site can't rate.
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  • NightBerkut avatar
    NightBerkut username pic Joined 4y ago
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    access_time 3y
    Posted by Rymd

    I would use some other sounds, i just feel that this doesn't quite get it with this one, firing sounds could sound more powerful, it feels like a .22lr gun not a .357 Magnum.
    I use these sounds for this revolver in Black Mesa. Try to add them in CSS too.
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  • Rymd avatar
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    Rymd avatar
    Rymd
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    I would use some other sounds, i just feel that this doesn't quite get it with this one, firing sounds could sound more powerful, it feels like a .22lr gun not a .357 Magnum.
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    Mantra
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  • G)-(OST CAGE avatar
    G)-(OST CAGE Joined 6y ago
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    access_time 3y
    Posted by Critical Error

    The fire animation, you need to make them move up and rotate upward, and maybe a bit to the left or right.

    The hammer should be down.

     Bullets fallout in sync and some space between them, when hitting them out add some more force as well cock the hand back a little more.

    Maybe some more finger movement or make him throw the speed loader down on the screen.

    Double action revolver, this isn't a pistol. The only reason why the hammer would be down is if I manually put it down with the left hand or I have a slide.

    Fire animation has been updated since.

    The way you want it is force pulled down on the cylinder which is unneeded, cause he's already pushing it down, he doesn't need to ram it, I made it this way on purpose.

    About the bullets falling out, I'm having a bit of a riot with that so I'll be experimenting more on other revolver animations I plan to make in the future.

    This site can't rate.
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  • Critical Error avatar
    Critical Error username pic Joined 5y ago
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    access_time 3y
    The fire animation, you need to make them move up and rotate upward, and maybe a bit to the left or right.

    The hammer should be down.

     Bullets fallout in sync and some space between them, when hitting them out add some more force as well cock the hand back a little more.

    Maybe some more finger movement or make him throw the speed loader down on the screen.

    URL to post:
  • G)-(OST CAGE avatar
    G)-(OST CAGE Joined 6y ago
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    access_time 3y
    Posted by Navaro

    Draw animation:

    Looks great but it at the end it kind of snaps into place, looks kinda weird. Still good though.

    Fire animation:

    Gun moves backwards and not really any rotation is happening, kind of looks stiff-like. It's decent but could use some more improvements; like said rotation.

    Reload Animation:

    The cylinder out part kind of stiff and the gun moves and shakes weirdly. Very good job on the bullets ejecting however.
     
    Putting the bullets in seems smooth and great, maybe could use a bit more struggling.

    Cylinder in is good, but like before, some more rotation could improve it.

    Model, Texture, & Shader:

    Model, texture, and shader choice is by Thanez, obviously a great choice, love his work.

    Sounds:


    Thanks for using my draw sound. :)

    The other sounds, however, aren't really my favorite. Your choice though, users can always change them.

    Overall I give this skin a 9, its great and can use some minor improvements.

    Good job, keep up the good work :D

    Thanks for feedback, cylinder isn't exactly rigged to a seperate bone, that's why it's stiff. But the rest is yet to be updated. Again, thank you for feedback.

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  • Saghen avatar
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    Fire animation is giving me cancer. Finger rotation at the end of draw could be edited. Otherwise, nicely done.
    3D Artist or something
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  • Navaro avatar
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    access_time 3y
    Draw animation:

    Looks great but it at the end it kind of snaps into place, looks kinda weird. Still good though.

    Fire animation:

    Gun moves backwards and not really any rotation is happening, kind of looks stiff-like. It's decent but could use some more improvements; like said rotation.

    Reload Animation:

    The cylinder out part kind of stiff and the gun moves and shakes weirdly. Very good job on the bullets ejecting however.
     
    Putting the bullets in seems smooth and great, maybe could use a bit more struggling.

    Cylinder in is good, but like before, some more rotation could improve it.

    Model, Texture, & Shader:

    Model, texture, and shader choice is by Thanez, obviously a great choice, love his work.

    Sounds:


    Thanks for using my draw sound. :)

    The other sounds, however, aren't really my favorite. Your choice though, users can always change them.

    Overall I give this skin a 9, its great and can use some minor improvements.

    Good job, keep up the good work :D

    • Helpful x 1
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    Mantra
    Taken by the Zone
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G)-(OST CAGE
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Desert Eagle icon Desert Eagle
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