Fire Peach

A Skin Mod for Super Smash Bros. (Wii U)

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SkinParentSubmitterStats
  • Overhaul New ponytail/hair model from Mario Odyssey/Tennis
  • Improvement Upscaled dress textures
  • Overhaul New render/ui
Version 3.0 7mo
  • Edited vbn and sb files to allow for better hair animations
  • Fixed texture ID editing issue
  • Altered dress texture
Version 2.5 2y
Fire Peach from Super Mario 3D World! I didn't like the version they had in the vanilla game so I fixed it (5th picture is a comparison between the original white/red costume and this). I've updated this costume to no longer just be a vertex edit of her default hair; I imported the ponytail from Mario Tennis and the back of the hair from Odyssey. Includes all necessary ui and a metal model. texID fixed. Custom vbn by Raph Savoie. WIFI-SAFE

IMPORTANT:
Keep in mind model.sb and model.vbn need to be in sm4shexplorer with model.nud and model.nut, both of those were modified for the ponytail. If they aren't included the results will be weird, like a warping ponytail or one that's stuck in the ground.

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  • Glad the "theworks" issue with auto TexID fixes has been taken care of, now it's perfect.
    Bananite
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    2y
    Great work. Only thing that bothers me are the texture seams on the ponytail.
    • Agree x 1
    Smash Modder
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    2y
    I got hold of the newest revision, and I can confirm that the issue involving the ponytail's texture ID values has been fixed. The issue that I've reported is no longer valid.
    Texture & Moveset Editor
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    2y
    Posted by kantoskies

    Posted by HaFWiT

    Please, please, please, work out a fix for the ponytail issue when you get the chance, and I'll gladly bump the functionality rating.

    It's going to be annoying having to give this mod special treatment every time I want to run "theworks."  I love this skin- it's amazing- but it might end up being more of a hassle than it's worth in a few weeks or so.

    Edit: or explain to me if it's not plausible, or if it's strictly an issue with the updated massidfix, in which case I'll go bug Muno/Zark :)
    I think I've figured out a fix for it, expect an update in a day or two. Sorry for any inconvenience!

    is it still going to be updated?
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    Mantra
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    2y
    Posted by HaFWiT

    Please, please, please, work out a fix for the ponytail issue when you get the chance, and I'll gladly bump the functionality rating.

    It's going to be annoying having to give this mod special treatment every time I want to run "theworks."  I love this skin- it's amazing- but it might end up being more of a hassle than it's worth in a few weeks or so.

    Edit: or explain to me if it's not plausible, or if it's strictly an issue with the updated massidfix, in which case I'll go bug Muno/Zark :)
    I think I've figured out a fix for it, expect an update in a day or two. Sorry for any inconvenience!
    • Thanks x 2
    • Interesting x 1
    Bananite
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    2y
    Posted by HaFWiT

    Please, please, please, work out a fix for the ponytail issue when you get the chance, and I'll gladly bump the functionality rating.

    It's going to be annoying having to give this mod special treatment every time I want to run "theworks."  I love this skin- it's amazing- but it might end up being more of a hassle than it's worth in a few weeks or so.

    Edit: or explain to me if it's not plausible, or if it's strictly an issue with the updated massidfix, in which case I'll go bug Muno/Zark :)
    If you have a hex editor, you could always refer to my previous comment for changing this hack's texture ID values without messing up the ponytail textures.
    Texture & Moveset Editor
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    2y
    Please, please, please, work out a fix for the ponytail issue when you get the chance, and I'll gladly bump the functionality rating.

    It's going to be annoying having to give this mod special treatment every time I want to run "theworks."  I love this skin- it's amazing- but it might end up being more of a hassle than it's worth in a few weeks or so.

    Edit: or explain to me if it's not plausible, or if it's strictly an issue with the updated massidfix, in which case I'll go bug Muno/Zark :)
    Trying to Prove Myself
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    2y
    Posted by hsfr.x

    Any chance you make an all white recolor like super Mario oddysey or the wedding peach from the paper mario series :D?
    Someone else is currently working on that! Stay tuned :-)
    Bananite
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    2y
    Any chance you make an all white recolor like super Mario oddysey or the wedding peach from the paper mario series :D?
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    2y
    Posted by kantoskies

    I replaced it in Forge with a DXT5 texture because whenever I save it as the ARGB8888 format it crashes. It looked fine in-game for me, does it look bad for you?

    Yeah the ponytail has been causing issues. When I texID fixed it before releasing it the textures got messed up, and someone else has had a similar problem when using mass texID fix. I'm not sure if it's something I did wrong or a problem with Forge.
    Do you have Adobe Photoshop? That program can save .dds files under the ARGB_8888 texture format, but you do need a plugin that enables Photoshop to read .dds files. I did not test the DXT5 version, since I set up a different version of the battle portrait that uses the proper texture format.

    Now, in regards to the ponytail, it appears that if you want to change the texture ID values for this hack, you'll have to use a hex editor. Just recently I retried changing the texture ID values, but I did not change any of the hex values that begin with 40FFFF, as those texture parts apparently can NOT have their texture IDs altered in any way. You're safe to touch the texture ID values that start with 401A29 though.

    By leaving the 40FFFF## texture IDs alone, the ponytail textures appeared correctly in the game.

    And for those who don't understand hex, the SubGroup ID value for most of this hack's textures is 41 (29).
    Texture & Moveset Editor
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kantoskies avatar
kantoskies username pic Joined 3y ago
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Modelling/rig, textures, render, metal model
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Custom vbn and sb

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kantoskies

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