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Viewmodel Sway/Motion 70 FOV FIX

A Skin Mod for Team Fortress 2

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Removes 3y
  • - Removed outdated animation on Pyro.
  • - Removed outdated animation on Heavy.
Fixes 3y Optional Files 3y Fixes 3y Added And Fixed 3y


Hello everyone, this is my second mod for Team Fortress 2 game.

Please, then download and test vote my stuff, thank you! :3

This mod work on servers with sv_pure 1+

I made a fix for Viewmodel Sway/Motion that would have been with the other modes.

Here is the list:

The 70 FOV Fix Pack Creator Bl8demaster: http://tf2.gamebanana.com/skins/124706

Viewmodel Sway / Motion Creator Nonhuman: http://tf2.gamebanana.com/skins/143864 [MAIN]

SFM Viewmodels Creator [N-Cognito]: http://tf2.gamebanana.com/skins/141053

I just joined together 70 FOV Fix or SFM Viewmodels with another mod from the list.

I dont create this mod. I added 70 FOV fix or SFM Viewmodels.

Credits:

The 70 FOV Fix Pack (Bl8demast3r): http://tf2.gamebanana.com/skins/124706

Viewmodel Sway/Motion (Nonhuman): http://tf2.gamebanana.com/skins/143864.

Fixed Viewmodel Sway/Motion to 70 fov - Dr4iv3r? Nope.

SFM Viewmodels ([N-Cognito]): http://tf2.gamebanana.com/skins/141053

-------------------------- 

That's all. Next comes an explanation if you want to put a flag.

Again, if I write something broke, and if I make it right.

Bl8demast3r if you're reading this and you do not like what I took from you mod, I can remove it.

[N-Cognito] if you're reading this and you do not like what I took from you mod, I can remove it.

I wish you a good mood.

Sway/Motion can decrease FPS!

70 FOV Fix works wrong!

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  • access_time 3y
    Posted by G)-(OST KAGE

    you forgot to credit me for the sniper sfm arms.


    I have not downloaded your mod. I should not do this. SFM Viewmodels there you are. You are always there. You want something I added all the authors ? What for? Good. Look at how many authors there. http://tf2.gamebanana.com/skins/124706, http://tf2.gamebanana.com/skins/141053 I have to add them all?!? I do not like to waste time on it . Who added out the skin - it adds. You are always there. Someone will go and see, you have created a model of a sniper, well done.

    rip
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  • G)-(OST CAGE avatar
    G)-(OST CAGE Joined 6y ago
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    access_time 3y
    you forgot to credit me for the sniper sfm arms.

    • Interesting x 2
    This site can't rate.
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    MrFancypants Joined 5y ago
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    Posted by Yzzid

    Posted by MrFancypants

    Posted by Yzzid

    Posted by MrFancypants

    Posted by Yzzid

    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    Well, you certainly can do that in the vanilla game, just type cl_first_person_uses_world_model 1 and replace the 1 with a 0 if you want to disable it

    Yes, but the problem is the actual arms holding the weapon look terrible in my opinion

    Well, I don't think that what you are requesting is possible, I don't really know for sure, but it might be impossible to add a viewmodel for legs and torso , and even if they did, they would be static or they won't match your cosmetics etc...

    I didn't think it was really possible, though after seeing the weapon sway capabilities I was a bit curious. Yeah, i dont think it would be possible but if it were, I would be amazed.

    By the way, if you didn't know, the sway effect is actually a Jigglebone on the viewmodel, is not an actual effect 

    Ah, no I didn't. Clever. I have no clue how jiggle-bones work, but do you think you could rig legs to them?

    • Interesting x 1
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  • Davey - San avatar
    Davey - San username pic Joined 5y ago
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    access_time 3y
    Posted by MrFancypants

    Posted by Yzzid

    Posted by MrFancypants

    Posted by Yzzid

    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    Well, you certainly can do that in the vanilla game, just type cl_first_person_uses_world_model 1 and replace the 1 with a 0 if you want to disable it

    Yes, but the problem is the actual arms holding the weapon look terrible in my opinion

    Well, I don't think that what you are requesting is possible, I don't really know for sure, but it might be impossible to add a viewmodel for legs and torso , and even if they did, they would be static or they won't match your cosmetics etc...

    I didn't think it was really possible, though after seeing the weapon sway capabilities I was a bit curious. Yeah, i dont think it would be possible but if it were, I would be amazed.

    By the way, if you didn't know, the sway effect is actually a Jigglebone on the viewmodel, is not an actual effect 

    • Interesting x 1
    Digital-Artist Wannabe avatar
    Mantra
    Digital-Artist Wannabe
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  • MrFancypants avatar
    MrFancypants Joined 5y ago
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    access_time 3y
    Posted by Yzzid

    Posted by MrFancypants

    Posted by Yzzid

    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    Well, you certainly can do that in the vanilla game, just type cl_first_person_uses_world_model 1 and replace the 1 with a 0 if you want to disable it

    Yes, but the problem is the actual arms holding the weapon look terrible in my opinion

    Well, I don't think that what you are requesting is possible, I don't really know for sure, but it might be impossible to add a viewmodel for legs and torso , and even if they did, they would be static or they won't match your cosmetics etc...

    I didn't think it was really possible, though after seeing the weapon sway capabilities I was a bit curious. Yeah, i dont think it would be possible but if it were, I would be amazed.

    • Interesting x 1
    URL to post:
  • Davey - San avatar
    Davey - San username pic Joined 5y ago
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    access_time 3y
    Posted by MrFancypants

    Posted by Yzzid

    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    Well, you certainly can do that in the vanilla game, just type cl_first_person_uses_world_model 1 and replace the 1 with a 0 if you want to disable it

    Yes, but the problem is the actual arms holding the weapon look terrible in my opinion

    Well, I don't think that what you are requesting is possible, I don't really know for sure, but it might be impossible to add a viewmodel for legs and torso , and even if they did, they would be static or they won't match your cosmetics etc...

    • Interesting x 1
    Digital-Artist Wannabe avatar
    Mantra
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  • MrFancypants avatar
    MrFancypants Joined 5y ago
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    Posted by Yzzid

    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    Well, you certainly can do that in the vanilla game, just type cl_first_person_uses_world_model 1 and replace the 1 with a 0 if you want to disable it

    Yes, but the problem is the actual arms holding the weapon look terrible in my opinion

    • Interesting x 1
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  • Davey - San avatar
    Davey - San username pic Joined 5y ago
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    access_time 3y
    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    Well, you certainly can do that in the vanilla game, just type cl_first_person_uses_world_model 1 and replace the 1 with a 0 if you want to disable it

    • Interesting x 1
    Digital-Artist Wannabe avatar
    Mantra
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    Metallic Catalyst Joined 7y ago
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    access_time 3y
    Posted by MrFancypants

    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it

    Isn't there a command to do that:
    cl_first_person_uses_world_model 1

    • Interesting x 1
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    Endangered Spycrab?
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  • MrFancypants avatar
    MrFancypants Joined 5y ago
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    This is an extremely far fetched idea, but do you think it would be possible to make custom models that include each class's legs/torso, resulting in being able to see your legs like in left4dead? I think it would be neat if someone could actually do it ^.^

    • Interesting x 1
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Credits

The 70 Fov Fix
Bl8demast3r avatar
Bl8demast3r username pic Joined 9y ago
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Creator The 70 Fov Fix
Viewmodel Sway/Motion
Nonhuman avatar
Nonhuman username pic Joined 8y ago
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Creator Viewmodel Sway/Motion
SFM Viewmodels
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Creator SFM Viewmodels
G)-(OST CAGE
G)-(OST CAGE Joined 6y ago
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SFM Sniper Viewmodels
To Viewmodel Sway/Motion fixed to 70 FOV
Dr4iv3r? Nope.
Fixed

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Dr4iv3r? Nope. avatar Dr4iv3r? Nope.
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Development Info

Notes

Original

Nonhuman's sway/motion

Custom

My sway/motion

There is a bug in the custom maps, namely , your hands are not at the bottom and the top. I can't fix it. I suggest to this command:

bind "BUTTTON" "r_drawviewmodel 0; wait 500; r_drawviewmodel 1"

Sway/Motion can decrease FPS!

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