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Viewmodel Sway/Motion 70 FOV FIX

A Skin Mod for Team Fortress 2

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Removes 3y
  • - Removed outdated animation on Pyro.
  • - Removed outdated animation on Heavy.
Fixes 3y Optional Files 3y Fixes 4y Added And Fixed 4y


Hello everyone, this is my second mod for Team Fortress 2 game.

Please, then download and test vote my stuff, thank you! :3

This mod work on servers with sv_pure 1+

I made a fix for Viewmodel Sway/Motion that would have been with the other modes.

Here is the list:

The 70 FOV Fix Pack Creator Bl8demaster: http://tf2.gamebanana.com/skins/124706

Viewmodel Sway / Motion Creator Nonhuman: http://tf2.gamebanana.com/skins/143864 [MAIN]

SFM Viewmodels Creator [N-Cognito]: http://tf2.gamebanana.com/skins/141053

I just joined together 70 FOV Fix or SFM Viewmodels with another mod from the list.

I dont create this mod. I added 70 FOV fix or SFM Viewmodels.

Credits:

The 70 FOV Fix Pack (Bl8demast3r): http://tf2.gamebanana.com/skins/124706

Viewmodel Sway/Motion (Nonhuman): http://tf2.gamebanana.com/skins/143864.

Fixed Viewmodel Sway/Motion to 70 fov - Dr4iv3r? Nope.

SFM Viewmodels ([N-Cognito]): http://tf2.gamebanana.com/skins/141053

-------------------------- 

That's all. Next comes an explanation if you want to put a flag.

Again, if I write something broke, and if I make it right.

Bl8demast3r if you're reading this and you do not like what I took from you mod, I can remove it.

[N-Cognito] if you're reading this and you do not like what I took from you mod, I can remove it.

I wish you a good mood.

Sway/Motion can decrease FPS!

70 FOV Fix works wrong!

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  • thisisagoodusername avatar
    thisisagoodusername Joined 4y ago
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    292 points Ranked 50916th
    access_time 3y
    What's the difference between original and custom?

    Bananite
    URL afiŝi:
  • Posted by Dr4iv3r? Nope.

    Posted by DeltaMagnatude

    Posted by Dr4iv3r? Nope.

    Posted by DeltaMagnatude

    I really liked this mod. Sure, the sway is slightly erratic, it makes it like everyone's arm isn't static all the time.

    EDIT: The Gunslinger for the engineer doesn't seem to sway. Maybe you can fix it, please?


    Wait 5 min. I wan't test this. Who you select? CUSTOM or ORIGINAL?

    I chose custom, mostly because I thought it would work with all Animation Overhauls I installed. BTW sorry for late response ;-;
    I'm fixed, don't worry.


    Dat english tho
    • klf x 1
    • Akordi x 1
    How do i gamebanana
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  • access_time 3y
    Posted by DeltaMagnatude

    Posted by Dr4iv3r? Nope.

    Posted by DeltaMagnatude

    I really liked this mod. Sure, the sway is slightly erratic, it makes it like everyone's arm isn't static all the time.

    EDIT: The Gunslinger for the engineer doesn't seem to sway. Maybe you can fix it, please?


    Wait 5 min. I wan't test this. Who you select? CUSTOM or ORIGINAL?

    I chose custom, mostly because I thought it would work with all Animation Overhauls I installed. BTW sorry for late response ;-;
    I'm fixed, don't worry.

    rip
    URL afiŝi:
  • DeltaMagnatude avatar
    DeltaMagnatude Joined 4y ago
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    326 points Ranked 49669th
    access_time 3y
    Posted by Dr4iv3r? Nope.

    Posted by DeltaMagnatude

    I really liked this mod. Sure, the sway is slightly erratic, it makes it like everyone's arm isn't static all the time.

    EDIT: The Gunslinger for the engineer doesn't seem to sway. Maybe you can fix it, please?


    Wait 5 min. I wan't test this. Who you select? CUSTOM or ORIGINAL?

    I chose custom, mostly because I thought it would work with all Animation Overhauls I installed. BTW sorry for late response ;-;
    2Sansy4Me
    URL afiŝi:
  • tomatosinc avatar
    tomatosinc Joined 4y ago
    Offline
    81 points Ranked 67402nd
    access_time 3y
    Thanks for the fix, you did a great job, sadly this won't work on valve servers.

    Some feedback:

    For me, the "Custom" animations works a lot better than the "Original" ones.

    Installation and vpks names are a bit confusing.

    Maybe you should put this is the mod description to say you need it for the model sway work "cl_jiggle_bone_framerate_cutoff 20"

    • Dankon x 1
    Bananite
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  • access_time 3y
    Posted by DZerk

    Link to demonstration video?


    I can't record video... Sorry. http://tf2.gamebanana.com/skins/143864 Looks here.
    rip
    URL afiŝi:
  • DZerk avatar
    DZerk username pic Joined 4y ago
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    4,140 points Ranked 1648th
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    access_time 3y
    Link to demonstration video?

    URL afiŝi:
  • access_time 3y
    Posted by jesuszb

    Hello there!

    Could you please tell me what mod are you using for that ligthwarp effect, or if you are using some weird command on the console? it looks so awesome! 


    Just this jigglebones...
    rip
    URL afiŝi:
  • K.I.Y.O. avatar
    K.I.Y.O. Joined 3y ago
    Offline
    access_time 3y

    Hello there!

    Could you please tell me what mod are you using for that ligthwarp effect, or if you are using some weird command on the console? it looks so awesome! 

    frame by frame
    URL afiŝi:
  • Davey - San avatar
    Davey - San username pic Joined 5y ago
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    11,808 points Ranked 478th
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    access_time 4y
    Posted by Emily Vasquez

    I wonder what map this is on.


    itemtest
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The 70 Fov Fix
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Creator The 70 Fov Fix
Viewmodel Sway/Motion
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SFM Viewmodels
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SFM Sniper Viewmodels
To Viewmodel Sway/Motion fixed to 70 FOV
Dr4iv3r? Nope.
Fixed

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Dr4iv3r? Nope. avatar Dr4iv3r? Nope.
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Development Info

Notes

Original

Nonhuman's sway/motion

Custom

My sway/motion

There is a bug in the custom maps, namely , your hands are not at the bottom and the top. I can't fix it. I suggest to this command:

bind "BUTTTON" "r_drawviewmodel 0; wait 500; r_drawviewmodel 1"

Sway/Motion can decrease FPS!

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