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Viewmodel Sway/Motion 70 FOV FIX

A Skin Mod for Team Fortress 2

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Removes 3y
  • - Removed outdated animation on Pyro.
  • - Removed outdated animation on Heavy.
Fixes 3y Optional Files 3y Fixes 3y Added And Fixed 3y


Hello everyone, this is my second mod for Team Fortress 2 game.

Please, then download and test vote my stuff, thank you! :3

This mod work on servers with sv_pure 1+

I made a fix for Viewmodel Sway/Motion that would have been with the other modes.

Here is the list:

The 70 FOV Fix Pack Creator Bl8demaster: http://tf2.gamebanana.com/skins/124706

Viewmodel Sway / Motion Creator Nonhuman: http://tf2.gamebanana.com/skins/143864 [MAIN]

SFM Viewmodels Creator [N-Cognito]: http://tf2.gamebanana.com/skins/141053

I just joined together 70 FOV Fix or SFM Viewmodels with another mod from the list.

I dont create this mod. I added 70 FOV fix or SFM Viewmodels.

Credits:

The 70 FOV Fix Pack (Bl8demast3r): http://tf2.gamebanana.com/skins/124706

Viewmodel Sway/Motion (Nonhuman): http://tf2.gamebanana.com/skins/143864.

Fixed Viewmodel Sway/Motion to 70 fov - Dr4iv3r? Nope.

SFM Viewmodels ([N-Cognito]): http://tf2.gamebanana.com/skins/141053

-------------------------- 

That's all. Next comes an explanation if you want to put a flag.

Again, if I write something broke, and if I make it right.

Bl8demast3r if you're reading this and you do not like what I took from you mod, I can remove it.

[N-Cognito] if you're reading this and you do not like what I took from you mod, I can remove it.

I wish you a good mood.

Sway/Motion can decrease FPS!

70 FOV Fix works wrong!

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  • Xain35 avatar
    Xain35 Joined 2mo ago
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    access_time 2mo
    Is there a way to get this to work on Valve servers? I've already done the itemtest thing, and it works for all my other stuff, just not this. It sucks, this mod looks really good XD
    Bananite
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  • UltraLeoGX avatar
    UltraLeoGX Joined 10mo ago
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    access_time 10mo
    I don't get it, All I did was put the "Original" folder to the tf custom and tried it out but it won't work, assistance?

    ...
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  • lolznoboz avatar
    lolznoboz Joined 4y ago
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    3,230 points Ranked 2621st
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    access_time 3y
    can you include a version that doesn't include the sfm viewmodels
    • Helpful x 1
    i do not read my pms do not pm
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  • DeltaMagnatude avatar
    DeltaMagnatude Joined 4y ago
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    326 points Ranked 49552nd
    access_time 3y
    It appears that if I use this mod, the game would think my computer is blocking the VAC system. After I uninstalled this mod, there was no problem.
    • Interesting x 1
    2Sansy4Me
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  • xXxFrostFirexXx avatar
    xXxFrostFirexXx Joined 3y ago
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    access_time 3y
    Hey, I love this! But can I ask you one thing? Can you please add a pip-boy version? I have one and i use the pip-boy fix. But then i can't have the sway mod because the pip-boy fix uses custom engineer arms. Please add one, thanks!
    • Agree x 1
    Bananite
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  • access_time 3y
    Posted by raspysugar

    it's good but when i enter a teleporter and change weapons at the same time my viewmodels go upside down

    *Except for sandman balls*


    Try - bind "BUTTON" "r_drawviewmodel 0; wait 500; r_drawviewmodel 1"
    rip
    URL to post:
  • access_time 3y
    it's good but when i enter a teleporter and change weapons at the same time my viewmodels go upside down

    *Except for sandman balls*

    • Agree x 1
    • Helpful x 1
    • Interesting x 1
    Sugar Iz Sweet
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  • Glaceon575 avatar
    Glaceon575 Joined 4y ago
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    500 points Ranked 45348th
    access_time 3y
    Posted by DeltaMagnatude

    So I was about to install the new version, but when I extracted through WinRar, it doesn't have a VPK anymore. I tried installing it via putting the viewmodel sway files into another file (installing VPK-less mods) but it doesn't work in community servers that doesn't have SV_Pure 1. Are you able to restore the VPK files?

    VPK has nothing to do with sv_pure, and if it matters to you drag the folder onto vpk.exe in the /Team Fortress 2/bin/ folder.

    Anime is cool avatar
    Mantra
    Anime is cool
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  • DeltaMagnatude avatar
    DeltaMagnatude Joined 4y ago
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    326 points Ranked 49552nd
    access_time 3y
    So I was about to install the new version, but when I extracted through WinRar, it doesn't have a VPK anymore. I tried installing it via putting the viewmodel sway files into another file (installing VPK-less mods) but it doesn't work in community servers that doesn't have SV_Pure 1. Are you able to restore the VPK files?

    2Sansy4Me
    URL to post:
  • access_time 3y
    Posted by thisisagoodusername

    What's the difference between original and custom?

    Original - Original Sway's, look there: http://tf2.gamebanana.com/skins/143864
    Custom - My sway's. (Mores movement)

    rip
    URL to post:

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The 70 Fov Fix
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Viewmodel Sway/Motion
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SFM Viewmodels
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SFM Sniper Viewmodels
To Viewmodel Sway/Motion fixed to 70 FOV
Dr4iv3r? Nope.
Fixed

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Dr4iv3r? Nope. avatar Dr4iv3r? Nope.
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Development Info

Notes

Original

Nonhuman's sway/motion

Custom

My sway/motion

There is a bug in the custom maps, namely , your hands are not at the bottom and the top. I can't fix it. I suggest to this command:

bind "BUTTTON" "r_drawviewmodel 0; wait 500; r_drawviewmodel 1"

Sway/Motion can decrease FPS!

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