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G3SG1 to L1A1

A Skin Mod for Insurgency

Aim positions for all the sights are done.

First person attachments positions are redone. 
World model is here.
World model attachments positions are fine.
VGUI icon included.
Standart L1A1 animations, so it's a bit wierd when character is trying to interact with Charging Handle, but it's a rare animations, there are nothing serious, he is just moving his fingers a bit not near the Handle, so, myeah. I'm jsut not skilled yet to make my own animations. 

OH YEAH, DO NOT USE 30 ROUND MAGAZINE, CAUSE THIS MAGAZINE IS SHARED MODEL WITH FN FAL. 

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  • 2y
    Epicusfuria avatar
    Epicusfuria username pic Joined 4y ago
    doing work
    1,495 points Ranked 3372nd
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    Fix these smoothing errors.

    Digital Fabricator avatar
    Mantra
    Digital Fabricator
  • 2y
    Cybermax avatar
    Cybermax Joined 10y ago
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    Кириллица детектед.
    In WIP section is impossible to put rating.
    And yes, I still feel terrible idea porting models from CS:GO to Insurgency.

    Peace be upon you
  • 2y
    Nexerade avatar
    Nexerade Joined 5y ago
    Offline
    Posted by Max(R)

    Are you going to replace all INS weapons with csgo models? It's reaching point of "point farming" with multiple submissions of one type and you should consider doing a pack of this instead, like "INS meets CSGO" or something like that.

    I know, you're practicing and trying to improve. Well, there's WIP section for it - post your progress here and look for feedback. Don't post unfinished work here and telling people "It's fine since it's rare animation" and "don't use 30rnd mag" (that's FAL/L1A1 gimmick here - it would be better to replace both guns with new models so there won't be discrepancy)

    It takes more effort and time to make almost seamless replacement for those, but that's what you want to do, right? Throw a PM to tigg or Mr.Brightside or talk to this guy. They know more about animations editing, compiling and dealing with all INS related stuff so it might be helpful. You can check those tutorials if you use Blender. You can make CS:GO stuff looks good in INS, it's possible. Even those wonky shaders in the rear sight can be fixed with a bit of tweak to a model I believe. Don't just port it - make it look good too.


    I didn't know about WIP, thank you. 

    F
  • 2y
    Max(R) avatar
    Max(R) username pic Joined 9y ago
    AFK
    586 Studios Flag Affiliation: 586 Studios
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    Max(R) avatar
    Max(R)
    586 Studios Flag
    Affiliation
    586 Studios
    Are you going to replace all INS weapons with csgo models? It's reaching point of "point farming" with multiple submissions of one type and you should consider doing a pack of this instead, like "INS meets CSGO" or something like that.

    I know, you're practicing and trying to improve. Well, there's WIP section for it - post your progress here and look for feedback. Don't post unfinished work here and telling people "It's fine since it's rare animation" and "don't use 30rnd mag" (that's FAL/L1A1 gimmick here - it would be better to replace both guns with new models so there won't be discrepancy)

    It takes more effort and time to make almost seamless replacement for those, but that's what you want to do, right? Throw a PM to tigg or Mr.Brightside or talk to this guy. They know more about animations editing, compiling and dealing with all INS related stuff so it might be helpful. You can check those tutorials if you use Blender. You can make CS:GO stuff looks good in INS, it's possible. Even those wonky shaders in the rear sight can be fixed with a bit of tweak to a model I believe. Don't just port it - make it look good too.

    • Agree x 1
    • Interesting x 1
    best wishes avatar
    Mantra
    best wishes

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VALVE
Model
Nexerade
This mod

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Nexerade Joined 5y ago
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Nexerade
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  • 390 Downloads
  • 3,834 Views
  • 4 Posts
  • 2y Submitted
  • 2y Modified

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